This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Chain range of Shock Pulse by 32%.
Generate 6% of your Ammo for each unique enemy hit by Shock Pulse.
Increase your maximum Health by 100.
Increase your Movement Speed by 24% for 3s after hitting an enemy with Shock Pulse.
Heal for 120 for each enemy hit with Shock Pulse.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Gain 10.5% Lifesteal while in Dragon Stance.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Heal for 80 after activating Shadow Step.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Gain 10.5% Lifesteal while in Dragon Stance.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Heal for 80 after activating Shadow Step.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Allies inside your Healing Totem gain 30% increased Movement Speed for 1s.
Increase the Health of Healing Totem by 150.
Heal for 60 for each enemy hit with Shock Pulse.
Increase the deploy range of Healing Totem by 30%.
Increase the duration of Healing Totem by 1s.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -25s.
Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 10%.
Increase your Movement speed by 10% for 2s after one of your Spirit Lures triggers.
Increase the duration of Curse stacks by 3s.
Reduce the Cooldown of Savage Tear by 1.5s.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Generate 6% of your Ammo for each unique enemy hit by Shock Pulse.
Increase the Chain range of Shock Pulse by 16%.
Increase your Movement Speed by 24% for 3s after hitting an enemy with Shock Pulse.
Heal for 120 for each enemy hit with Shock Pulse.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the number of targets affected by Oppressor Mines by 4.
Reduce scope-in and scope-out time by 40%.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 100.
Increase the range of Oppressor Mine beams by 40%.
Reduce the Cooldown of Oppressor Mine by 6s.
You can have two additional Oppressor Mines out at one time and you throw out two Mines per use of the ability instead of one, but your Mines have a lifetime of 6s and the Cooldown of Oppressor Mine is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Generate 6% of your Ammo for each unique enemy hit by Shock Pulse.
Increase the Chain range of Shock Pulse by 16%.
Increase your Movement Speed by 24% for 3s after hitting an enemy with Shock Pulse.
Heal for 120 for each enemy hit with Shock Pulse.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Allies inside your Healing Totem gain 30% increased Movement Speed for 1s.
Increase the Health of Healing Totem by 150.
Heal for 60 for each enemy hit with Shock Pulse.
Increase the deploy range of Healing Totem by 30%.
Increase the duration of Healing Totem by 1s.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 20 Health.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Envelop by 0.8999999999999999s.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 25 Ammo after activating Shadow Step.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Generate 30% Energy after falling to or below 50% Health.
While in Dragon Stance, regenerate 18 Ammo every 1s.
Reduce the rate of Energy consumption while in Dragon Stance by 18%.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% while Rune of Travel is active.
Reduce the cooldown of Rune of Travel by 4s.
Increase your maximum Health by 150
Heal for 100 after Teleporting to your Rune of Travel.
Gain 20% Lifesteal while Overcharge is active.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Gain 10.5% Lifesteal while in Dragon Stance.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Heal for 80 after activating Shadow Step.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the number of targets affected by Oppressor Mines by 4.
Reduce scope-in and scope-out time by 40%.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 100.
Increase the range of Oppressor Mine beams by 40%.
Reduce the Cooldown of Oppressor Mine by 6s.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -25s.
Decrease the Cooldown of Spirit Lure's reactivation by 0.6s.
Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 10%.
Increase the duration of Curse stacks by 3s.
Reduce the Cooldown of Savage Tear by 1.5s.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Allies inside your Healing Totem gain 30% increased Movement Speed for 1s.
Increase the Health of Healing Totem by 150.
Heal for 60 for each enemy hit with Shock Pulse.
Increase the deploy range of Healing Totem by 30%.
Increase the duration of Healing Totem by 1s.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 25 Ammo after activating Shadow Step.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Generate 30% Energy after falling to or below 50% Health.
While in Dragon Stance, regenerate 18 Ammo every 1s.
Reduce the rate of Energy consumption while in Dragon Stance by 18%.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the number of targets affected by Oppressor Mines by 4.
Reduce scope-in and scope-out time by 40%.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 100.
Increase the range of Oppressor Mine beams by 40%.
Reduce the Cooldown of Oppressor Mine by 6s.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Gain 10.5% Lifesteal while in Dragon Stance.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Heal for 80 after activating Shadow Step.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Gain 10.5% Lifesteal while in Dragon Stance.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Heal for 80 after activating Shadow Step.
Generate 1 Energy for every 80 damage done with your Submachine Guns.