This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 0.4% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Heal for 500 over the duration of Scamper.
Reduce your active Cooldowns by 50% after getting an Elimination.
Gain 6% Lifesteal against enemies with the maximum number of Magic Marks.
Increase your maximum Health by 150.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 over the duration of Scamper.
Heal for 150 every 1s while Magic Barrier is active.
Increase your Movement Speed by 15% for 4s after getting a Killing Blow or Elimination.
Generate 0.4% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Reduce your active Cooldowns by 30% after getting an Elimination.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 over the duration of Scamper.
Heal for 150 every 1s while Magic Barrier is active.
Increase your Movement Speed by 15% for 4s after getting a Killing Blow or Elimination.
Generate 0.4% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Reduce your active Cooldowns by 30% after getting an Elimination.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 over the duration of Scamper.
Heal for 150 every 1s while Magic Barrier is active.
Increase your Movement Speed by 15% for 4s after getting a Killing Blow or Elimination.
Generate 0.4% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Reduce your active Cooldowns by 30% after getting an Elimination.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 over the duration of Scamper.
Heal for 150 every 1s while Magic Barrier is active.
Increase your Movement Speed by 15% for 4s after getting a Killing Blow or Elimination.
Generate 0.4% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Reduce your active Cooldowns by 30% after getting an Elimination.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 over the duration of Scamper.
Heal for 150 every 1s while Magic Barrier is active.
Increase your Movement Speed by 15% for 4s after getting a Killing Blow or Elimination.
Generate 0.4% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Reduce your active Cooldowns by 30% after getting an Elimination.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 over the duration of Scamper.
Heal for 150 every 1s while Magic Barrier is active.
Increase your Movement Speed by 15% for 4s after getting a Killing Blow or Elimination.
Generate 0.4% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Reduce your active Cooldowns by 30% after getting an Elimination.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 over the duration of Scamper.
Heal for 150 every 1s while Magic Barrier is active.
Increase your Movement Speed by 15% for 4s after getting a Killing Blow or Elimination.
Generate 0.4% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Reduce your active Cooldowns by 30% after getting an Elimination.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 over the duration of Scamper.
Heal for 150 every 1s while Magic Barrier is active.
Increase your Movement Speed by 15% for 4s after getting a Killing Blow or Elimination.
Generate 0.4% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Reduce your active Cooldowns by 30% after getting an Elimination.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 0.4% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Heal for 500 over the duration of Scamper.
Reduce your active Cooldowns by 50% after getting an Elimination.
Gain 6% Lifesteal against enemies with the maximum number of Magic Marks.
Increase your maximum Health by 150.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 0.4% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Heal for 500 over the duration of Scamper.
Reduce your active Cooldowns by 50% after getting an Elimination.
Gain 6% Lifesteal against enemies with the maximum number of Magic Marks.
Increase your maximum Health by 150.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 0.4% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Heal for 500 over the duration of Scamper.
Reduce your active Cooldowns by 50% after getting an Elimination.
Gain 6% Lifesteal against enemies with the maximum number of Magic Marks.
Increase your maximum Health by 150.
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.