This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Healing Totem by 0.6000000000000001s.
Increase the Health of Healing Totem by 450.
Allies inside your Healing Totem gain 12% increased Movement Speed for 1s.
Increase the deploy range of Healing Totem by 60%.
Gain a 450-Health Shield for 3s after dropping to or below 30% Health.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6 Ammo for each enemy hit with Frag Grenade.
Increase your maximum Health by 50.
Reduce your weapon recoil by 100% while using Iron Sights.
Gain 15% Lifesteal while using Iron Sights.
Reduce the time it takes to bring up Iron Sights by 75%.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of In Pursuit by 1.2s.
You gain 15% Lifesteal against your Retribution target.
Increase the range at which your Retribution target is Revealed by 20 units.
Heal for 75% of your maximum Health after getting a Killing Blow on your Retribution target.
Increase your Movement Speed by 20% while you are within 60 units of your Retribution target.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Healing Totem by 0.6000000000000001s.
Increase the Health of Healing Totem by 450.
Allies inside your Healing Totem gain 12% increased Movement Speed for 1s.
Increase the deploy range of Healing Totem by 60%.
Gain a 450-Health Shield for 3s after dropping to or below 30% Health.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Healing Totem by 0.6000000000000001s.
Increase the Health of Healing Totem by 450.
Allies inside your Healing Totem gain 12% increased Movement Speed for 1s.
Increase the deploy range of Healing Totem by 60%.
Gain a 450-Health Shield for 3s after dropping to or below 30% Health.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Healing Totem by 0.6000000000000001s.
Increase the Health of Healing Totem by 450.
Allies inside your Healing Totem gain 12% increased Movement Speed for 1s.
Increase the deploy range of Healing Totem by 45%.
Gain a 600-Health Shield for 3s after dropping to or below 30% Health.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Healing Totem by 0.6000000000000001s.
Increase the Health of Healing Totem by 450.
Allies inside your Healing Totem gain 12% increased Movement Speed for 1s.
Increase the deploy range of Healing Totem by 45%.
Gain a 600-Health Shield for 3s after dropping to or below 30% Health.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 20% Movement Speed for 3s after using Grace.
Increase travel speed during Grace by 20%.
Increase the travel distance of Grace by 15 units.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.7999999999999998s.
Reduce the Cooldown of Grace by 1.5s for each enemy hit with Valor. Can only happen once every 3s.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Poison Bolts by 4s.
Increase your Reload Speed by 20% for 5s after using Poison Bolts.
Increase your maximum Ammo by 4.
Increase your Movement Speed by 20% for 4s after getting an Elimination.
You do not consume Ammo for 2s after hitting an enemy with Poison Bolts.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6 Ammo for each enemy hit with Frag Grenade.
Increase your maximum Health by 50.
Reduce your weapon recoil by 100% while using Iron Sights.
Gain 15% Lifesteal while using Iron Sights.
Reduce the time it takes to bring up Iron Sights by 75%.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6 Ammo for each enemy hit with Frag Grenade.
Increase your maximum Health by 50.
Reduce your weapon recoil by 100% while using Iron Sights.
Gain 15% Lifesteal while using Iron Sights.
Reduce the time it takes to bring up Iron Sights by 75%.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 60% while using Iron Sights.
Reduce the time it takes to bring up Iron Sights by 45%.
Increase your Movement Speed by 20% while using Iron Sights.
Gain 20% Lifesteal while using Iron Sights.
Increase your maximum Health by 150.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Poison Bolts by 4s.
Increase your Reload Speed by 20% for 5s after using Poison Bolts.
Increase your maximum Ammo by 4.
Increase your Movement Speed by 20% for 4s after getting an Elimination.
You do not consume Ammo for 2s after hitting an enemy with Poison Bolts.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Increase your maximum Health by 100.
Reduce your weapon recoil by 80% while using Iron Sights.
Gain 5% Lifesteal while using Iron Sights.
Reduce the time it takes to bring up Iron Sights by 45%.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Increase your maximum Health by 100.
Reduce your weapon recoil by 80% while using Iron Sights.
Gain 5% Lifesteal while using Iron Sights.
Reduce the time it takes to bring up Iron Sights by 45%.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 300 over 2s.
Reduce the Cooldown of Fire Bomb by 3s.
Increase the duration of Hunter's Mark by 1.7999999999999998s.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase your Movement Speed by 16% for 4s after using Fire Bomb.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 14% Lifesteal while in Dragon Stance.
Increase your maximum Ammo by 10.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Heal for 480 after hitting at least one enemy with Skewer.
Heal for 60 every 1s while Agility is active.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 14% Lifesteal while in Dragon Stance.
Increase your maximum Ammo by 10.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Heal for 480 after hitting at least one enemy with Skewer.
Heal for 60 every 1s while Agility is active.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 1s while Agility is active.
Increase the Movement Speed boost of Agility by 12%.
Gain 10.5% Lifesteal while in Dragon Stance.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Increase your maximum Health by 200.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 1s every 1s while Hustle is active.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Reduce damage taken by 3% while using Hustle.
Increase your Movement Speed after deactivating Hustle by 10% for 1.5s.
Regenerate 6 Ammo every 1s while using Hustle.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 1s while Agility is active.
Increase the Movement Speed boost of Agility by 12%.
Gain 10.5% Lifesteal while in Dragon Stance.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Increase your maximum Health by 200.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Hunter's Mark by 2.4s.
Increase your maximum Health by 100.
Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your Movement Speed by 15% while Hunter's Mark is active.
Reduce the Cooldown of Hunter’s Mark by 3s.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Hunter's Mark by 2.4s.
Increase your maximum Health by 100.
Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your Movement Speed by 15% while Hunter's Mark is active.
Reduce the Cooldown of Hunter’s Mark by 3s.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 1s while Agility is active.
Increase the Movement Speed boost of Agility by 12%.
Gain 10.5% Lifesteal while in Dragon Stance.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Increase your maximum Health by 200.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Healing Totem by 0.6000000000000001s.
Increase the Health of Healing Totem by 450.
Allies inside your Healing Totem gain 12% increased Movement Speed for 1s.
Increase the deploy range of Healing Totem by 45%.
Gain a 600-Health Shield for 3s after dropping to or below 30% Health.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)