This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reduce the Cooldown of Crippling Throw by 1.2s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 2.4s.
Increase the radius of Blossom by 12%.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reduce the Cooldown of Crippling Throw by 1.2s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 2.4s.
Increase the radius of Blossom by 12%.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reduce the Cooldown of Crippling Throw by 1.2s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 2.4s.
Increase the radius of Blossom by 12%.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reduce the Cooldown of Crippling Throw by 1.2s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 2.4s.
Increase the radius of Blossom by 12%.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reduce the Cooldown of Crippling Throw by 1.2s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 2.4s.
Increase the radius of Blossom by 12%.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reduce the Cooldown of Crippling Throw by 1.2s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 2.4s.
Increase the radius of Blossom by 12%.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reduce the Cooldown of Crippling Throw by 1.2s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 2.4s.
Increase the radius of Blossom by 12%.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reduce the Cooldown of Crippling Throw by 1.2s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 2.4s.
Increase the radius of Blossom by 12%.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reduce the Cooldown of Crippling Throw by 1.2s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 2.4s.
Increase the radius of Blossom by 12%.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reduce the Cooldown of Crippling Throw by 1.2s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 2.4s.
Increase the radius of Blossom by 12%.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reduce the Cooldown of Crippling Throw by 1.2s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 2.4s.
Increase the radius of Blossom by 12%.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reduce the Cooldown of Crippling Throw by 1.2s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 2.4s.
Increase the radius of Blossom by 12%.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reduce the Cooldown of Crippling Throw by 1.2s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 2.4s.
Increase the radius of Blossom by 12%.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reduce the Cooldown of Crippling Throw by 1.2s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 2.4s.
Increase the radius of Blossom by 12%.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 3s.
Increase your maximum Ammo by 2.
Activating Fire Bomb heals you for 100 over 2s.
Reduce the damage you deal to yourself with Fire Bomb by 60%.
Reduce your active Cooldowns by 50% after getting an Elimination.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reduce the Cooldown of Crippling Throw by 1.2s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 2.4s.
Increase the radius of Blossom by 12%.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Chain range of Shock Pulse by 40%.
Increase your Ammo regeneration speed by 12%.
Increase your Movement Speed by 6% for 3s after hitting an enemy with Shock Pulse.
Generate 18% of your Ammo for each unique enemy hit by Shock Pulse.
Heal for 150 for each enemy hit with Shock Pulse.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reduce the Cooldown of Crippling Throw by 1.2s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 2.4s.
Increase the radius of Blossom by 12%.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Chain range of Shock Pulse by 24%.
Gain a 300-Health Shield for 3s after dropping to or below 30% Health.
Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.
Heal for 120 for each enemy hit with Shock Pulse.
Allies inside your Healing Totem gain 24% increased Movement Speed for 1s.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reduce the Cooldown of Crippling Throw by 1.2s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 2.4s.
Increase the radius of Blossom by 12%.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reduce the Cooldown of Crippling Throw by 1.2s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 2.4s.
Increase the radius of Blossom by 12%.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of your next Chain Heal by 0.4s after hitting an enemy with Sigil. This effect stacks.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 80 Health.
Reduce the damage you take by 3% for 2s for each ally hit with Chain Heal. This effect stacks.
Heal for 60 every 1s while Spirit Linked to an ally.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Chain range of Shock Pulse by 24%.
Gain a 300-Health Shield for 3s after dropping to or below 30% Health.
Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.
Heal for 120 for each enemy hit with Shock Pulse.
Allies inside your Healing Totem gain 24% increased Movement Speed for 1s.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Increase your maximum Health by 150.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reduce the Cooldown of Crippling Throw by 1.2s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 2.4s.
Increase the radius of Blossom by 12%.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)