This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 60%.
Reduce scope-in and scope-out time by 60%.
Increase the Flight Speed of Transporter by 30%.
Increase the number of targets affected by Oppressor Mines by 3.
Reduce the Cooldown of Oppressor Mine by 3.5999999999999996s.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Healing Totem by 1s.
Reduce the Cooldown of Ghost Walk by 1.7999999999999998s.
Increase the deploy range of Healing Totem by 45%.
Allies inside your Healing Totem gain 18% increased Movement Speed for 1s.
Heal for 100 over the duration of Ghost Walk.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Crippling Throw by 0.6s.
Reset the Cooldown of Vine after dropping to or below 30% Health.
Increase the radius of Blossom by 16%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Crippling Throw by 0.6s.
Reset the Cooldown of Vine after dropping to or below 30% Health.
Increase the radius of Blossom by 16%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the Knockback distance of Kinetic Burst by 16%.
Reduce the Cooldown of Kinetic Burst by 1.7999999999999998s.
Reduce the Cooldown of Siege Shield by 2.4000000000000004s.
Reduce your damage taken by 24% for 2s after using Shoulder Bash.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 1s while Spirit Linked to an ally.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Heal for 150 when you use Envelop.
Reduce the Cooldown of Envelop by 0.8999999999999999s.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the Knockback distance of Kinetic Burst by 16%.
Reduce the Cooldown of Kinetic Burst by 1.7999999999999998s.
Reduce the Cooldown of Siege Shield by 2.4000000000000004s.
Reduce your damage taken by 24% for 2s after using Shoulder Bash.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 60%.
Reduce scope-in and scope-out time by 60%.
Increase the Flight Speed of Transporter by 30%.
Increase the number of targets affected by Oppressor Mines by 3.
Reduce the Cooldown of Oppressor Mine by 3.5999999999999996s.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Explosive Personality by 18% after activating Hail of Bombs.
Increase the area of effect of all your explosions by 8%.
Increase the lateral movement from each use of Explosive Personality by 80%.
Increase the explosion radius of Cluster Grenade's initial explosion by 18%.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled when using Dodge Roll by 30%.
Increase the Knockback applied to enemies by Disengage by 24%.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Reduce the Cooldown of Blast Shot by 2s for each enemy it hits.
Increase your Movement Speed by 20% for 1.5s after using Dodge Roll.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 21% for 3s after using Withdraw.
Reduce your active Cooldowns by 30% when you get an Elimination.
Reduce the Cooldown of Crippling Arrow by 1.7999999999999998s.
Reduce the Cooldown of Rapid Shot by 1.7999999999999998s.
Reduce the Cooldown of Withdraw by 1.7999999999999998s.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled when using Dodge Roll by 30%.
Increase the Knockback applied to enemies by Disengage by 24%.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Reduce the Cooldown of Blast Shot by 2s for each enemy it hits.
Increase your Movement Speed by 20% for 1.5s after using Dodge Roll.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the jump strength of Heroic Leap by 20%.
Reduce your damage taken by 15% for 4s after using Heroic Leap.
Reduce all active Cooldowns by 28% after getting an Elimination.
Reduce the Cooldown of Heroic Leap by 1.5s.
Reduce the Cooldown of Net Shot by 3s.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled when using Dodge Roll by 30%.
Increase the Knockback applied to enemies by Disengage by 24%.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Reduce the Cooldown of Blast Shot by 2s for each enemy it hits.
Increase your Movement Speed by 20% for 1.5s after using Dodge Roll.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled when using Dodge Roll by 30%.
Increase the Knockback applied to enemies by Disengage by 24%.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Reduce the Cooldown of Blast Shot by 2s for each enemy it hits.
Increase your Movement Speed by 20% for 1.5s after using Dodge Roll.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 3.5999999999999996s.
Reduce all active Cooldowns by 30% after getting an Elimination.
Hitting a player with Revolver Heals you for 45.
Increase the distance of each Nether Step dash by 15%.
Heal for 30% of the damage Absorbed by Reversal.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 21% for 3s after using Withdraw.
Reduce your active Cooldowns by 30% when you get an Elimination.
Reduce the Cooldown of Crippling Arrow by 1.7999999999999998s.
Reduce the Cooldown of Rapid Shot by 1.7999999999999998s.
Reduce the Cooldown of Withdraw by 1.7999999999999998s.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled when using Dodge Roll by 30%.
Increase the Knockback applied to enemies by Disengage by 24%.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Reduce the Cooldown of Blast Shot by 2s for each enemy it hits.
Increase your Movement Speed by 20% for 1.5s after using Dodge Roll.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled when using Dodge Roll by 30%.
Increase the Knockback applied to enemies by Disengage by 24%.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Reduce the Cooldown of Blast Shot by 2s for each enemy it hits.
Increase your Movement Speed by 20% for 1.5s after using Dodge Roll.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 60%.
Reduce scope-in and scope-out time by 60%.
Increase the Flight Speed of Transporter by 30%.
Increase the number of targets affected by Oppressor Mines by 3.
Reduce the Cooldown of Oppressor Mine by 3.5999999999999996s.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled when using Dodge Roll by 30%.
Increase the Knockback applied to enemies by Disengage by 24%.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Reduce the Cooldown of Blast Shot by 2s for each enemy it hits.
Increase your Movement Speed by 20% for 1.5s after using Dodge Roll.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 60%.
Reduce scope-in and scope-out time by 60%.
Increase the Flight Speed of Transporter by 30%.
Increase the number of targets affected by Oppressor Mines by 3.
Reduce the Cooldown of Oppressor Mine by 3.5999999999999996s.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the jump strength of Heroic Leap by 20%.
Reduce your damage taken by 15% for 4s after using Heroic Leap.
Reduce all active Cooldowns by 28% after getting an Elimination.
Reduce the Cooldown of Heroic Leap by 1.5s.
Reduce the Cooldown of Net Shot by 3s.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled when using Dodge Roll by 30%.
Increase the Knockback applied to enemies by Disengage by 24%.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Reduce the Cooldown of Blast Shot by 2s for each enemy it hits.
Increase your Movement Speed by 20% for 1.5s after using Dodge Roll.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 60%.
Reduce scope-in and scope-out time by 60%.
Increase the Flight Speed of Transporter by 30%.
Increase the number of targets affected by Oppressor Mines by 3.
Reduce the Cooldown of Oppressor Mine by 3.5999999999999996s.
Using Transporter instantly Teleports you to its target location.