This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 800 after hitting at least one enemy with Skewer.
Increase your jump height by 40% while Agility is active.
Increase your maximum Health by 50.
Heal for 80 every 1s while Agility is active.
Heal for 120 after activating Shadow Step.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 3s after you use Charge.
Reduce the Cooldown of Fireball by 1.8s.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Heal for 400 for each enemy hit with Fireball.
Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 800 after hitting at least one enemy with Skewer.
Increase your jump height by 40% while Agility is active.
Increase your maximum Health by 50.
Heal for 80 every 1s while Agility is active.
Heal for 120 after activating Shadow Step.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Bulwark by 400.
Increase your Healing received by 18% while your Bulwark is active.
Heal for 125 every 1s while Bulwark is active.
Heal for an additional 160 after activating Battle Shout.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 240 with Nine Lives.
Heal for 120 every 1s while Prowl is active.
Reduce your damage taken by 8% for 2s after using Pounce.
Reduce the Cooldown of Pounce by 2s.
Heal for 210 after using Pounce.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 800 after hitting at least one enemy with Skewer.
Increase your jump height by 40% while Agility is active.
Increase your maximum Health by 50.
Heal for 80 every 1s while Agility is active.
Heal for 120 after activating Shadow Step.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Thrust by 65% after getting an Elimination.
Restore 40% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Increase the explosion radius of Salvo by 30%.
Consume 45% less Booster fuel for 5s after using Thrust.
Heal for 105 for each enemy hit by your Salvo rockets.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Thrust by 65% after getting an Elimination.
Restore 40% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Increase the explosion radius of Salvo by 30%.
Consume 45% less Booster fuel for 5s after using Thrust.
Heal for 105 for each enemy hit by your Salvo rockets.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 375 after activating Conviction.
Reduce the Cooldown of Sanctuary by 1.7999999999999998s after using Reckoning.
Heal for 350 for each enemy hit with Reckoning.
Increase your maximum Health by 150.
Reduce the Cooldown of Conviction by 0.3s after using Reckoning.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 for each shot hit while using In Pursuit.
Heal for 15% of your maximum Health after getting a Killing Blow on your Retribution target.
Decrease your damage taken by 18% while using In Pursuit.
Reduce the Cooldown of In Pursuit by 6s.
Generate 6 Ammo after activating In Pursuit.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 375 after activating Conviction.
Reduce the Cooldown of Sanctuary by 1.7999999999999998s after using Reckoning.
Heal for 350 for each enemy hit with Reckoning.
Increase your maximum Health by 150.
Reduce the Cooldown of Conviction by 0.3s after using Reckoning.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 200 over 2s.
Decrease your damage taken by 12% for 3s after using Nade Launcher.
Reduce the Cooldown of Nade Launcher by 1s.
Heal for 300 for each enemy hit with Nade Launcher.
Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 for each shot hit while using In Pursuit.
Heal for 15% of your maximum Health after getting a Killing Blow on your Retribution target.
Decrease your damage taken by 18% while using In Pursuit.
Reduce the Cooldown of In Pursuit by 6s.
Generate 6 Ammo after activating In Pursuit.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Bulwark by 400.
Increase your Healing received by 18% while your Bulwark is active.
Heal for 125 every 1s while Bulwark is active.
Heal for an additional 160 after activating Battle Shout.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Obliteration.
Reduce the Cooldown of Dark Siphon by 1.2000000000000002s after hitting at least one enemy with Obliteration.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Increase the Healing received from Dark Siphon by 150 health.
Gain a 75 Shield for 5s after activating Tendril.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Stun duration of Pyre Strike by 0.6s.
Heal for 225 for each enemy hit with Wings of Wrath.
Generate 15% Wrath after hitting an enemy with Pyre Strike.
Heal for 420 over 3s after Healing an ally with Kindle Soul.
Apply a 105-Health Shield for 2s to allies affected by Kindle Soul.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage required to generate a Calamity Blast charge by 200.
Heal for 240 for each enemy hit by Calamity Blast.
Receive 10% increased Healing while at or below 50% Health.
Increase the leap distance of Shatterfall by 30%.
Heal for 400 for each enemy hit with Shatterfall.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Obliteration.
Reduce the Cooldown of Dark Siphon by 1.2000000000000002s after hitting at least one enemy with Obliteration.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Increase the Healing received from Dark Siphon by 150 health.
Gain a 75 Shield for 5s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 800 after hitting at least one enemy with Skewer.
Increase your jump height by 40% while Agility is active.
Increase your maximum Health by 50.
Heal for 80 every 1s while Agility is active.
Heal for 120 after activating Shadow Step.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Stun duration of Pyre Strike by 0.6s.
Heal for 225 for each enemy hit with Wings of Wrath.
Generate 15% Wrath after hitting an enemy with Pyre Strike.
Heal for 420 over 3s after Healing an ally with Kindle Soul.
Apply a 105-Health Shield for 2s to allies affected by Kindle Soul.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 160.
Increase the Health of Dead Ringer by 150hp.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Reduce damage taken by 12% for 2.5s after Ricochet is deployed.
Increase the time and health that Ricochet is out when deployed by 0.8999999999999999s.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 160.
Increase the Health of Dead Ringer by 150hp.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Reduce damage taken by 12% for 2.5s after Ricochet is deployed.
Increase the time and health that Ricochet is out when deployed by 0.8999999999999999s.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 160.
Increase the Health of Dead Ringer by 150hp.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Reduce damage taken by 12% for 2.5s after Ricochet is deployed.
Increase the time and health that Ricochet is out when deployed by 0.8999999999999999s.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 for each shot hit while using In Pursuit.
Heal for 15% of your maximum Health after getting a Killing Blow on your Retribution target.
Decrease your damage taken by 18% while using In Pursuit.
Reduce the Cooldown of In Pursuit by 6s.
Generate 6 Ammo after activating In Pursuit.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.