This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Astral Mark by 2s.
Increase the range of Astral Mark by 16%.
Reduce your damage taken by 5% while Stellar Wind is active.
Heal for 40 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Astral Mark by 1.6s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after using Counter.
Increase your Reload Speed by 10%.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Increase your Movement Speed by 33% while Billow is active.
Increase your Movement Speed by 18% for 4s after getting an Elimination.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after using Counter.
Increase your Reload Speed by 10%.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Increase your Movement Speed by 33% while Billow is active.
Increase your Movement Speed by 18% for 4s after getting an Elimination.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 9.
Reduce the Cooldown of Battle Shout by 3s.
Increase your maximum Health by 450.
Heal for 25 every 1s while Bulwark is active.
Increase your Movement Speed by 24% for 3s after activating Battle Shout.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20 for every percentage point of Ire consumed by abilities.
Reduce the damage you take by 12% for 2s after activating Conviction.
Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.
Reduce the damage your other allies take by 10% while they are within 35 units of the middle wall segment of your Sanctuary.
Using an ability above Ire threshold Heals you for 225.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Astral Mark by 2s.
Increase the range of Astral Mark by 16%.
Reduce your damage taken by 5% while Stellar Wind is active.
Heal for 40 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Astral Mark by 1.6s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Increase the Movement Speed of any ally Marked by Mark of Fate by 9%.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 1.6s after being Healed.
Grant a 80-Health Shield to an ally for 2s when you Mark them.
Mark of Fate now provides to its target an additional 20% of the Healing done to other allies with Abyssal Reconstruction.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 2s.
Increase your maximum Health by 50.
Generate 2 Ammo after using Nade Launcher.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Reduce your active Cooldowns by 40% after getting an Elimination.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4 Ammo after activating Warder's Field.
Increase your maximum Health by 150.
Reduce the Cooldown of Earthen Guard by 1s.
Reduce the Cooldown of Warder's Field by 5s.
Reduce your damage taken by 25% while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Astral Mark by 2s.
Increase the range of Astral Mark by 16%.
Reduce your damage taken by 5% while Stellar Wind is active.
Heal for 40 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Astral Mark by 1.6s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the slow strength of the rift's pulses by 20%.
Increase your maximum Health by 450.
You can miss 3 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Increase the Abyssal Rift's pulse area of effect by 36%.
Increase the radius of Royal Presence's Poison aura by 40%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Astral Mark by 2s.
Increase the range of Astral Mark by 16%.
Reduce your damage taken by 5% while Stellar Wind is active.
Heal for 40 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Astral Mark by 1.6s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the time and health that Ricochet is out when deployed by 0.6s.
Generate 4 Ammo for each enemy hit with Blast Back.
Reduce damage taken by 6% for 2.5s after Ricochet is deployed.
Increase your maximum Ammo by 3.
Increase the projectile speed of Ricochet by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 1.
Generate 2 Ammo after activating Warder's Field.
Reduce the Cooldown of Earthen Guard by 2.5s.
Reduce your damage taken by 15% while standing in Warder's Field.
Heal for 140 every 1s while Earthen Guard is active.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 9.
Reduce the Cooldown of Battle Shout by 3s.
Increase your maximum Health by 450.
Heal for 25 every 1s while Bulwark is active.
Increase your Movement Speed by 24% for 3s after activating Battle Shout.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 225 every 1s while standing in Dead Zone.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce your damage taken by 10% for 3s after activating Flutter.
Reduce the Cooldown of Dead Zone by 3.2s.
Increase your Movement Speed by 32% for 3s after activating Dead Zone.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s for 3s after activating Rocket Boots.
Gain a 450-Health Shield for 3s after activating Rocket Boots.
Increase the duration of Rocket Boots by 0.3s.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Increase your maximum Health by 600.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 9.
Reduce the Cooldown of Battle Shout by 3s.
Increase your maximum Health by 450.
Heal for 25 every 1s while Bulwark is active.
Increase your Movement Speed by 24% for 3s after activating Battle Shout.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 9.
Reduce the Cooldown of Battle Shout by 3s.
Increase your maximum Health by 450.
Heal for 25 every 1s while Bulwark is active.
Increase your Movement Speed by 24% for 3s after activating Battle Shout.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 2s after activating Conviction.
Increase your maximum Health by 300.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Heal for 25 for every percentage point of Ire consumed by abilities.
Reduce the Cooldown of Sanctuary by 1.7999999999999998s.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 40%.
Your Movement Speed is increased by 32% while any enemy is marked with a Soul Orb stack.
Increase your maximum Ammo by 2.
Increase your maximum Health by 250.
Reduce the Cooldown of Rend Soul by 0.35s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after using Counter.
Increase your Reload Speed by 10%.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Increase your Movement Speed by 33% while Billow is active.
Increase your Movement Speed by 18% for 4s after getting an Elimination.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed boost of Agility by 20%.
Generate 20% Energy after falling to or below 50% Health.
Heal for 20 every 1s while Agility is active.
Regenerate 20 Ammo every 1s while Agility is active.
Increase your jump height by 40% while Agility is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 9.
Reduce the Cooldown of Battle Shout by 3s.
Increase your maximum Health by 450.
Heal for 25 every 1s while Bulwark is active.
Increase your Movement Speed by 24% for 3s after activating Battle Shout.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Increase your maximum Health by 600.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 8% while using Shield.
Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.