This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the size of your Fire Spit by 24%.
Increase your Booster fuel capacity by 50%.
Restore 20% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Restore 30% of your maximum Booster fuel after using Thrust.
Reduce the Cooldown of Thrust by 65% after getting an Elimination.
Increase your Movement Speed while using your Booster.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty of Scope by 80%.
Increase the maximum Ammo count of both your weapons by 1.
Increase your Movement Speed by 20% for 2s after entering Stealth.
Generate 60 Energy after getting an Elimination.
Hits with Talon Rifle generate 4% Ultimate charge.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ultimate charge rate by 35%.
Increase your maximum Ammo by 2.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 40%.
Reduce the Cooldown of Rend Soul by 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 20% while Agility is active.
Increase your maximum Health by 100.
Heal for 100 every 1s while Agility is active.
Regenerate 8 Ammo every 1s while Agility is active.
Increase the Movement Speed boost of Agility by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 60% for 1s after hitting an enemy with Love.
Gain 2 credits for each enemy Champion hit with Rogue's Tempo.
Extend the duration of Sharp Momentum stacks gained by hitting with War by 36%.
Extend the duration of Piercing Momentum stacks gained by hitting with Love by 36%.
Hitting an enemy with Rogue's Tempo grants you 3 stacks of Piercing Momentum and Sharp Momentum.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Rend Soul by 1.75s.
Increase your Ultimate charge rate by 14%.
Reduce the cast time of Shadow Travel by 40%.
Your Movement Speed is increased by 24% while any enemy is marked with a Soul Orb stack.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Mark of Fate now provides to its target an additional 15% of the Healing done to other allies with Abyssal Reconstruction.
Reduce the Cooldown of Projection by 1s for each enemy hit by it.
Increase the Healing you do by 25% while at or below 70% Health.
Heal for 320 over 1s after Healing an ally with Abyssal Reconstruction.
Grants Marked ally 2.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 50% Lifesteal.
Increase the duration of Siege Shield by 0.6s.
Reduce the Cooldown of Shoulder Bash by 2.4000000000000004s.
Increase your maximum Ammo by 2.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 24%.
Increase your maximum Health by 100.
Generate 4% Moonlight for each enemy hit with Light Bow.
Regenerate 3% Moonlight every 1s while not using Moonlight.
Increase allies' Movement Speed by 30% while they are being Healed by Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 48% while using Stellar Wind.
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Increase the range of Astral Mark by 20%.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase your air control while using Stellar Wind by 42%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 50% Lifesteal.
Increase the duration of Siege Shield by 0.6s.
Reduce the Cooldown of Shoulder Bash by 2.4000000000000004s.
Increase your maximum Ammo by 2.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 3% Moonlight every 1s while not using Moonlight.
Increase your maximum Health by 50.
Regenerate 8% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Increase your maximum Moonlight capacity by 24%.
Increase allies' Movement Speed by 24% while they are being Healed by Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Advance by 35%.
Increase your maximum Health by 600.
Increase your Movement Speed while firing by 5%.
Reduce the Cooldown of Missile Launcher by 2.8s.
Generate 15 Ammo after using Advance.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your air control while using Stellar Wind by 70%.
Increase the range at which you can use Void Grip by 10%.
Reduce your damage taken by 5% while Stellar Wind is active.
Increase your maximum Ammo by 30%.
Increase your jump height by 60% while using Stellar Wind.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase your air control while using Stellar Wind by 14%.
Increase your jump height by 36% while using Stellar Wind.
Reduce the Cooldown of Astral Mark by 1.6s.
Increase the range of Astral Mark by 20%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase your air control while using Stellar Wind by 14%.
Increase your jump height by 36% while using Stellar Wind.
Reduce the Cooldown of Astral Mark by 1.6s.
Increase the range of Astral Mark by 20%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 50% Lifesteal.
Increase the duration of Siege Shield by 0.6s.
Reduce the Cooldown of Shoulder Bash by 2.4000000000000004s.
Increase your maximum Ammo by 2.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the size of your Fire Spit by 24%.
Consume 45% less Booster fuel for 5s after using Thrust.
Reduce the Cooldown of Fire Spit by 2s for each enemy hit by it.
Increase your Booster fuel capacity by 50%.
Restore 20% of your maximum Booster fuel after using Thrust.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed during Soar by 28%.
Generate 2 Ammo after activating Ice Block.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the duration of Soar by 1.1s.
Reduce the Cooldown of Soar by 60% after getting an Elimination
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 60% for 1s after hitting an enemy with Love.
Gain 2 credits for each enemy Champion hit with Rogue's Tempo.
Extend the duration of Sharp Momentum stacks gained by hitting with War by 36%.
Extend the duration of Piercing Momentum stacks gained by hitting with Love by 36%.
Hitting an enemy with Rogue's Tempo grants you 3 stacks of Piercing Momentum and Sharp Momentum.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Advance by 35%.
Increase your maximum Health by 600.
Increase your Movement Speed while firing by 5%.
Reduce the Cooldown of Missile Launcher by 2.8s.
Generate 15 Ammo after using Advance.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of any ally Marked by Mark of Fate by 9%.
Increase the Healing you do by 15% while at or below 70% Health.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 1.6s after being Healed.
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Grants Marked ally 5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Barricade by 2s.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase the duration of Barricade by 1.7999999999999998s.
Heal for 60 each time one of your base Turrets hits an enemy.
Heal for 75 every 1s while standing near any of your Turrets.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 75.
Reduce the Cooldown of Recharge by 1.2000000000000002s.
Increase your Movement Speed by 40% during Recharge and for 3s after it ends.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduce the Cooldown of Nullify by 3s.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 75.
Reduce the Cooldown of Nullify by 4s.
Increase your Movement Speed by 40% during Recharge and for 3s after it ends.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 2 Ammo for the target of your Protection.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.