This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after using Seedling.
Heal for 250 after activating Flutter.
Reduce your active Cooldowns by 32% after getting an Elimination.
Generate 2 Ammo after activating Flutter.
Heal for 150 after using Seedling.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after using Seedling.
Heal for 250 after activating Flutter.
Reduce your active Cooldowns by 32% after getting an Elimination.
Generate 2 Ammo after activating Flutter.
Heal for 150 after using Seedling.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after using Seedling.
Heal for 250 after activating Flutter.
Reduce your active Cooldowns by 32% after getting an Elimination.
Generate 2 Ammo after activating Flutter.
Heal for 150 after using Seedling.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.