This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 160.
Increase your maximum Ammo by 1.
Generate 1 Ammo for each enemy hit with Blast Back.
Increase your Movement Speed by 24% for 2.5s after activating Blast Back.
Reduce Damage taken by 15% for 1.5s after using Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your maximum Ammo by 5.
Increase your maximum Health by 300.
Reduce the Cooldown of Nullify by 2s.
Regenerate 6 Ammo every 1s while using Nullify.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2 Ammo every 0.5s for 1s after activating Billow.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Reduce the Cooldown of Whirl by 3s after using Billow.
Generate 3 Ammo after activating Whirl.
Reduce the Cooldown of Whirl by 4s after successfully hitting an enemy with Counter.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Explosive Dodge by 20%.
Generate 15 Ammo after activating Explosive Dodge.
Increase the Area of Effect of Explosive Dodge bombs by 20%.
Heal for 30% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Increase your maximum Health by 150.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Increase the Health of each of your Illusions by 400.
Increase the duration of your Illusions by 4s.
Reduce the Cooldown of Illusion by 0.5s when an Illusion dies to an enemy.
Increase your Movement Speed by 7% while Out of Combat.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Combat Slide by 20% for each enemy hit by your weapons.
Reduce the Cooldown of In Pursuit by 2.4s.
Decrease your damage taken by 18% while using In Pursuit.
Generate 4 Ammo after activating Combat Slide.
Increase the travel distance of Combat Slide by 40%.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Explosive Dodge by 20%.
Generate 15 Ammo after activating Explosive Dodge.
Increase the Area of Effect of Explosive Dodge bombs by 20%.
Heal for 30% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Increase your maximum Health by 150.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 18% while your Bulwark is active.
Increase the Health of your Bulwark by 200.
Heal for 25 every 1s while Bulwark is active.
Increase your maximum Health by 750.
Increase your maximum Ammo by 15.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your maximum Ammo by 5.
Increase your maximum Health by 300.
Reduce the Cooldown of Nullify by 2s.
Regenerate 6 Ammo every 1s while using Nullify.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Combat Slide by 20% for each enemy hit by your weapons.
Reduce the Cooldown of In Pursuit by 2.4s.
Decrease your damage taken by 18% while using In Pursuit.
Generate 4 Ammo after activating Combat Slide.
Increase the travel distance of Combat Slide by 40%.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2 Ammo every 0.5s for 1s after activating Billow.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Reduce the Cooldown of Whirl by 3s after using Billow.
Generate 3 Ammo after activating Whirl.
Reduce the Cooldown of Whirl by 4s after successfully hitting an enemy with Counter.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Explosive Dodge by 20%.
Generate 15 Ammo after activating Explosive Dodge.
Increase the Area of Effect of Explosive Dodge bombs by 20%.
Heal for 30% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Increase your maximum Health by 150.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Explosive Dodge by 20%.
Generate 15 Ammo after activating Explosive Dodge.
Increase the Area of Effect of Explosive Dodge bombs by 20%.
Heal for 30% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Increase your maximum Health by 150.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2 Ammo every 0.5s for 1s after activating Billow.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Reduce the Cooldown of Whirl by 3s after using Billow.
Generate 3 Ammo after activating Whirl.
Reduce the Cooldown of Whirl by 4s after successfully hitting an enemy with Counter.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 4s.
Increase the travel distance of Grace by 10 units.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 3s after using Charge.
Reduce the Cooldown of Charge by 0.6s after hitting an enemy with Fireball.
Apply a Knockback of 200 to enemies hit by Charge.
Increase your Movement Speed by 32% while using Shield.
Increase the travel distance of Charge by 60%.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Recharge by 2s.
Generate 2 Ammo after activating Recharge.
Gain a 300-Health Shield after getting an Elimination.
Regenerate 6 Ammo every 1s while using Nullify.
Increase your maximum Health by 450.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 4s.
Increase the Projectile Speed of Gourd by 10%.
Gain a 150-health Shield for 3s after Slither ends.
Reduce the Cooldown of Slither by 1.7999999999999998s.
Increase the travel distance of Slither by 40%.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2 Ammo every 0.5s for 1s after activating Billow.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Reduce the Cooldown of Whirl by 3s after using Billow.
Generate 3 Ammo after activating Whirl.
Reduce the Cooldown of Whirl by 4s after successfully hitting an enemy with Counter.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Explosive Dodge by 20%.
Generate 15 Ammo after activating Explosive Dodge.
Increase the Area of Effect of Explosive Dodge bombs by 20%.
Heal for 30% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Increase your maximum Health by 150.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.