This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 30%.
Increase your Ultimate charge rate by 28%.
Your Movement Speed is increased by 32% while any enemy is marked with a Soul Orb stack.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Heal for 210 every 1s while channeling Restore Soul.
For each stack of Soul Orb detonated by Rend Soul, your next Restore Soul ignores 5% of Antihealing (excluding Healing disable effects) up to 25% (5 stacks) for up to 10s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 18% of your Ammo for each unique enemy hit by Shock Pulse.
Increase your maximum Ammo by 40%.
Allies inside your Healing Totem gain 24% increased Movement Speed for 1s.
Increase your Movement Speed while using Ghost Walk by 10%.
Heal for 300 over the duration of Ghost Walk.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel speed of Deadly Momentum by 24%.
Increase your Movement Speed by 48% for 1s after hitting an enemy with Love.
Each stack of Piercing Momentum grants you a 160 Shield for 3s after it expires.
Hitting an enemy with Rogue's Tempo grants you 1 stacks of Piercing Momentum and Sharp Momentum.
Reduce the Cooldown of Deadly Momentum by 3s after hitting at least one enemy with Rogue's Tempo.
Increase the Range and Damage of War, but decrease its rate of fire. War's attacks now deal an additional 20% damage to each enemy hit for each enemy hit in total with your attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Scamper by 1.6s.
Increase the duration of your Magic Marks by 0.8s.
Increase your Movement Speed by 10% for 4s after applying a Magic Mark to an unmarked enemy. This effect can occur once every 4s.
Increase the Healing you receive by 28% while at or below 50% Health.
Gain 24% Lifesteal against enemies with the maximum number of Magic Marks.
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Scamper by 1.6s.
Increase the duration of your Magic Marks by 0.8s.
Increase your Movement Speed by 10% for 4s after applying a Magic Mark to an unmarked enemy. This effect can occur once every 4s.
Increase the Healing you receive by 28% while at or below 50% Health.
Gain 24% Lifesteal against enemies with the maximum number of Magic Marks.
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each stack of Piercing Momentum grants you a 160 Shield for 3s after it expires.
Hitting an enemy with Rogue's Tempo grants you 1 stacks of Piercing Momentum and Sharp Momentum.
Increase the travel speed of Deadly Momentum by 16%.
Each stack of Sharp Momentum Heals you for 120 after it expires.
Increase your Movement Speed by 48% for 1s after hitting an enemy with Love.
Increase the Range and Damage of War, but decrease its rate of fire. War's attacks now deal an additional 20% damage to each enemy hit for each enemy hit in total with your attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Scamper by 1.6s.
Increase the duration of your Magic Marks by 0.8s.
Increase your Movement Speed by 20% for 2s after being hit while Magic Barrier is active.
Reduce the Cooldown of Magic Barrier by 2s.
Gain 24% Lifesteal against enemies with the maximum number of Magic Marks.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Scamper by 1.6s.
Increase the duration of your Magic Marks by 0.8s.
Increase your Movement Speed by 16% for 2s after using Scamper.
Heal for 200 every 1s while Magic Barrier is active.
Gain 24% Lifesteal against enemies with the maximum number of Magic Marks.
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Scamper by 1.6s.
Increase the duration of your Magic Marks by 0.8s.
Increase your Movement Speed by 20% for 2s after being hit while Magic Barrier is active.
Generate 1.6% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Gain 24% Lifesteal against enemies with the maximum number of Magic Marks.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Scamper by 1.6s.
Increase the duration of your Magic Marks by 0.8s.
Increase your Movement Speed by 20% for 2s after being hit while Magic Barrier is active.
Generate 1.6% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Gain 24% Lifesteal against enemies with the maximum number of Magic Marks.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Scamper by 1.6s.
Increase the duration of your Magic Marks by 0.8s.
Increase your Movement Speed by 20% for 2s after being hit while Magic Barrier is active.
Reduce the Cooldown of Magic Barrier by 2s.
Gain 24% Lifesteal against enemies with the maximum number of Magic Marks.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Scamper by 1.6s.
Increase the duration of your Magic Marks by 0.8s.
Increase your Movement Speed by 20% for 2s after being hit while Magic Barrier is active.
Reduce the Cooldown of Magic Barrier by 2s.
Gain 24% Lifesteal against enemies with the maximum number of Magic Marks.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Scamper by 1.6s.
Increase the duration of your Magic Marks by 0.8s.
Increase your Movement Speed by 20% for 2s after being hit while Magic Barrier is active.
Reduce the Cooldown of Magic Barrier by 2s.
Gain 24% Lifesteal against enemies with the maximum number of Magic Marks.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Scamper by 1.6s.
Increase the duration of your Magic Marks by 0.8s.
Increase your Movement Speed by 20% for 2s after being hit while Magic Barrier is active.
Generate 1.6% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Gain 24% Lifesteal against enemies with the maximum number of Magic Marks.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Scamper by 1.6s.
Increase the duration of your Magic Marks by 0.8s.
Increase your Movement Speed by 10% for 4s after applying a Magic Mark to an unmarked enemy. This effect can occur once every 4s.
Increase the Healing you receive by 28% while at or below 50% Health.
Gain 24% Lifesteal against enemies with the maximum number of Magic Marks.
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Scamper by 1.6s.
Increase the duration of your Magic Marks by 0.8s.
Increase your Movement Speed by 20% for 2s after being hit while Magic Barrier is active.
Increase your Movement Speed by 20% for 4s after applying a Magic Mark to an unmarked enemy. This effect can occur once every 4s.
Gain 24% Lifesteal against enemies with the maximum number of Magic Marks.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 2s after being hit while Magic Barrier is active.
Gain 24% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce the Cooldown of Scamper by 1.6s.
Increase the duration of your Magic Marks by 0.8s.
Increase your maximum Health by 150.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Scamper by 1.6s.
Increase the duration of your Magic Marks by 0.8s.
Increase your Movement Speed by 20% for 2s after being hit while Magic Barrier is active.
Reduce the Cooldown of Magic Barrier by 2s.
Gain 24% Lifesteal against enemies with the maximum number of Magic Marks.
Using Scamper Heals allies within 25 units and you for 600 over 3s.