This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 1.2s.
Increase your maximum Health by 450.
Increase the recharge rate of your Bulwark by 24%.
Increase the Health of your Bulwark by 400.
Increase your Healing received by 24% while your Bulwark is active.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.
Increase the Healing received from Dark Siphon by 200 health.
Increase your maximum Health by 50.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 160 after activating Nether Step.
Reduce the Cooldown of Reversal by 6s.
Reduce the Cooldown of Reversal by 1s after hitting an enemy with your weapon.
Generate 2 Ammo after activating Reversal.
Increase the distance of each Nether Step dash by 10%.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of any ally Marked by Mark of Fate by 6%.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 3.2s after being Healed.
Heal for 160 over 1s after Healing an ally with Abyssal Reconstruction.
Regenerate 10 Ammo every 0.5s for 1.5s after using Projection.
Mark of Fate now provides to its target an additional 20% of the Healing done to other allies with Abyssal Reconstruction.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Elemental Shift reduces the Cooldown of Frostfire Glide by 2.4s.
Regenerate 10% Mana every 1s while using FrostFire Glide.
Heal for 100 after using Elemental Shift.
Heal for 150 every 1s while using FrostFire Glide.
Increase the duration of FrostFire Glide by 2s.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Elemental Shift reduces the Cooldown of Frostfire Glide by 2.4s.
Regenerate 10% Mana every 1s while using FrostFire Glide.
Heal for 100 after using Elemental Shift.
Heal for 150 every 1s while using FrostFire Glide.
Increase the duration of FrostFire Glide by 2s.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 8% for 2s after using Pounce.
Heal for 120 every 1s while Prowl is active.
Heal for 280 after using Pounce.
Reduce the Cooldown of Pounce by 2s.
Increase your Movement Speed by 20% for 3s after using Pounce.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Elemental Shift reduces the Cooldown of Frostfire Glide by 2.4s.
Regenerate 10% Mana every 1s while using FrostFire Glide.
Heal for 100 after using Elemental Shift.
Heal for 150 every 1s while using FrostFire Glide.
Increase the duration of FrostFire Glide by 2s.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of any ally Marked by Mark of Fate by 6%.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 3.2s after being Healed.
Heal for 160 over 1s after Healing an ally with Abyssal Reconstruction.
Regenerate 10 Ammo every 0.5s for 1.5s after using Projection.
Mark of Fate now provides to its target an additional 20% of the Healing done to other allies with Abyssal Reconstruction.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of any ally Marked by Mark of Fate by 6%.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 3.2s after being Healed.
Heal for 160 over 1s after Healing an ally with Abyssal Reconstruction.
Regenerate 10 Ammo every 0.5s for 1.5s after using Projection.
Mark of Fate now provides to its target an additional 20% of the Healing done to other allies with Abyssal Reconstruction.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of any ally Marked by Mark of Fate by 6%.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 3.2s after being Healed.
Heal for 160 over 1s after Healing an ally with Abyssal Reconstruction.
Regenerate 10 Ammo every 0.5s for 1.5s after using Projection.
Mark of Fate now provides to its target an additional 20% of the Healing done to other allies with Abyssal Reconstruction.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of any ally Marked by Mark of Fate by 6%.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 3.2s after being Healed.
Heal for 160 over 1s after Healing an ally with Abyssal Reconstruction.
Regenerate 10 Ammo every 0.5s for 1.5s after using Projection.
Mark of Fate now provides to its target an additional 20% of the Healing done to other allies with Abyssal Reconstruction.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.
Increase the Healing received from Dark Siphon by 200 health.
Increase your maximum Health by 50.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of any ally Marked by Mark of Fate by 6%.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 3.2s after being Healed.
Heal for 160 over 1s after Healing an ally with Abyssal Reconstruction.
Regenerate 10 Ammo every 0.5s for 1.5s after using Projection.
Mark of Fate now provides to its target an additional 20% of the Healing done to other allies with Abyssal Reconstruction.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of any ally Marked by Mark of Fate by 6%.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 3.2s after being Healed.
Heal for 160 over 1s after Healing an ally with Abyssal Reconstruction.
Regenerate 10 Ammo every 0.5s for 1.5s after using Projection.
Mark of Fate now provides to its target an additional 20% of the Healing done to other allies with Abyssal Reconstruction.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.