This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 75 Energy after getting an Elimination.
Increase your Movement Speed by 30% for 2s after entering Stealth.
Hits with Talon Rifle generate 5% Ultimate charge.
Reduce the time it takes to Quick Switch to your Pistol by 10%.
Your inactive weapon generates 2 Ammo every 2s.
Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hits with Talon Rifle generate 5% Ultimate charge.
Reduce the time it takes to Quick Switch to your Pistol by 10%.
Your inactive weapon generates 6 Ammo every 2s.
Generate 15 Energy after getting an Elimination.
While you have your Talon Rifle equipped, the Cooldown of Flare is reduced by 1s every 1s.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 10%.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s.
Heal for 200 every 1s while using Shadow Travel.
Heal for 350 every 1s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Blast Shot by 2s for each enemy it hits.
Increase the Knockback applied to enemies by Disengage by 16%.
Increase the radius of Blast Shot's explosion by 10%.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your Savage Tear deals an additional 2% base damage per stack of Curse on your target.
Increase the duration of Body and Soul by 0.1s.
Increase the duration of Curse stacks by 1.7999999999999998s.
Heal for 175 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.
Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 50%.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15%.
Increase your Movement Speed by 5% while you are within 60 units of your Retribution target.
You gain 5% Lifesteal against your Retribution target.
Increase your maximum Health by 150.
Increase your Reload Speed by 25%.
Increase the damage you deal to your Retribution target by 25%.