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23
Goremy

NA - Updated 5 months ago

Normal: Siege - 5 months ago
10m
-20
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

-42 SR
View Match
1 / 12 / 12
0.58 KDA
Grover
Level 12 / 2,477G
Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 0.8s.

Level 2

Vine Grasp

Vine Grasp

Vine

Increase the range of Vine by 40%.

Level 4

Adrenaline

Adrenaline

Armor

Reduce your active Cooldowns by 20% after getting an Elimination.

Level 2

Overgrowth

Overgrowth

Vine

Reset the Cooldown of Vine after dropping to or below 45% Health.

Level 3

Force of Nature

Force of Nature

Armor

Gain a 600-Health Shield for 3s after dropping to or below 50% Health.

Level 4

Deep Roots

Deep Roots

Crippling Throw

Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)

Level 1

Normal: Siege - 5 months ago
9m
+31
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

+148 SR
View Match
2 / 3 / 10
2.33 KDA
Grover
Level 12 / 2,588G
Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 0.8s.

Level 2

Vine Grasp

Vine Grasp

Vine

Increase the range of Vine by 40%.

Level 4

Adrenaline

Adrenaline

Armor

Reduce your active Cooldowns by 20% after getting an Elimination.

Level 2

Overgrowth

Overgrowth

Vine

Reset the Cooldown of Vine after dropping to or below 45% Health.

Level 3

Force of Nature

Force of Nature

Armor

Gain a 600-Health Shield for 3s after dropping to or below 50% Health.

Level 4

Deep Roots

Deep Roots

Crippling Throw

Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)

Level 1

Normal: Onslaught - 5 months ago
9m
-73
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

-48 SR
View Match
4 / 12 / 8
0.67 KDA
Ruckus
Level 12 / 4,046G
Nanotechnology

Nanotechnology

Emitter

Heal for 200 every 1s while Emitter is active.

Level 4

Countermeasure

Countermeasure

Armor

Gain a 150-Health Shield for 4s after dropping to or below 30% Health.

Level 1

Warden

Warden

Emitter

Increase the duration of Emitter by 3s.

Level 3

Regenerative Alloy

Regenerative Alloy

Emitter

Generate 20 Ammo every 1s while Emitter is active.

Level 4

Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 3s.

Level 3

Level 1

Normal: Onslaught - 5 months ago
6m
-182
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

-43 SR
View Match
0 / 14 / 0
0 KDA
Grover
Level 12 / 2,114G
Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 0.8s.

Level 2

Vine Grasp

Vine Grasp

Vine

Increase the range of Vine by 40%.

Level 4

Adrenaline

Adrenaline

Armor

Reduce your active Cooldowns by 20% after getting an Elimination.

Level 2

Overgrowth

Overgrowth

Vine

Reset the Cooldown of Vine after dropping to or below 45% Health.

Level 3

Force of Nature

Force of Nature

Armor

Gain a 600-Health Shield for 3s after dropping to or below 50% Health.

Level 4

Deep Roots

Deep Roots

Crippling Throw

Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)

Level 1

Normal: Siege - 5 months ago
6m
+31
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

+46 SR
View Match
7 / 0 / 5
9.5 KDA
Fernando
Level 12 / 2,141G
Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.

Level 4

Dire Need

Dire Need

Shield

Increase your Movement Speed by 24% while using Shield.

Level 3

Brand

Brand

Fireball

Heal for 200 for each enemy hit with Fireball.

Level 2

Safe Travel

Safe Travel

Charge

Gain a 450-Health Shield for 3s after you use Charge.

Level 3

Unstoppable Force

Unstoppable Force

Charge

Apply a Knockback of 600 to enemies hit by Charge.

Level 3

Formidable

Formidable

Charge

You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.

Level 1

Normal: Siege - 5 months ago
7m
+32
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

+69 SR
View Match
3 / 1 / 8
7 KDA
Fernando
Level 12 / 2,258G
Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.

Level 4

Dire Need

Dire Need

Shield

Increase your Movement Speed by 24% while using Shield.

Level 3

Brand

Brand

Fireball

Heal for 200 for each enemy hit with Fireball.

Level 2

Safe Travel

Safe Travel

Charge

Gain a 450-Health Shield for 3s after you use Charge.

Level 3

Unstoppable Force

Unstoppable Force

Charge

Apply a Knockback of 600 to enemies hit by Charge.

Level 3

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1