This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 225 every 1s while standing in Dead Zone.
Heal for 225 after using Seedling.
Reduce your damage taken by 5% for 3s after activating Flutter.
Heal for 150 after activating Flutter.
Increase your Reload Speed by 25%.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 every 1s while Prowl is active.
Heal for an additional 240 with Nine Lives.
Increase the duration of Prowl by 1s.
Increase your maximum Health by 150.
Reduce the Cooldown of Pounce by 2s.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 240 with Nine Lives.
Increase your maximum Health by 100.
Reduce the Cooldown of Pounce by 2.5s.
Heal for 80 every 1s while Prowl is active.
Reduce the Cooldown of Nine Lives by 3s.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 225 after using Seedling.
Increase your maximum Health by 150.
Increase your Reload Speed by 15%.
Increase the duration of Dead Zone by 1.7999999999999998s.
Heal for 150 after activating Flutter.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 675.
Generate 6 Ammo after using Lunar Leap.
Generate 8% Moonlight for each enemy hit with Light Bow.
Heal for 30 every time you Heal an ally with Moonlight.
Increase Luna's deploy range by 40%.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 40%.
Increase Luna's Health by 675.
Heal for 40 every time you Heal an ally with Moonlight.
Increase your maximum Moonlight capacity by 24%.
Reduce the Cooldown of Lunar Leap by 2.4000000000000004s.
Allies being Healed by Moonlight take 15% reduced damage.