This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 for each enemy hit with Fireball.
Reduce the Cooldown of Charge by 1.7999999999999998s after hitting an enemy with Fireball.
Reduce the Cooldown of Fireball by 2.25s.
Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.
Gain a 600-Health Shield for 3s after you use Charge.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 for each enemy hit with Fireball.
Reduce the Cooldown of Charge by 1.7999999999999998s after hitting an enemy with Fireball.
Reduce the Cooldown of Fireball by 2.25s.
Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.
Gain a 600-Health Shield for 3s after you use Charge.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 600-Health Shield for 3s after activating Rocket Boots.
Reduce the Cooldown of Barricade by 0.4s.
Reduce the Cooldown of Rocket Boots by 2.4000000000000004s.
Heal for 100 every 1s while standing near any of your Turrets.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 1.2s.
Increase your maximum Health by 450.
Increase the recharge rate of your Bulwark by 24%.
Increase the Health of your Bulwark by 400.
Increase your Healing received by 24% while your Bulwark is active.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 for each enemy hit with Fireball.
Reduce the Cooldown of Charge by 1.7999999999999998s after hitting an enemy with Fireball.
Reduce the Cooldown of Fireball by 2.25s.
Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.
Gain a 600-Health Shield for 3s after you use Charge.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Healing Totem by 750.
Increase your Movement Speed by 12% for 3s after hitting an enemy with Shock Pulse.
Allies inside your Healing Totem gain 6% increased Movement Speed for 1s.
Increase the duration of Healing Totem by 1s.
Increase the deploy range of Healing Totem by 30%.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 for each enemy hit with Fireball.
Reduce the Cooldown of Charge by 1.7999999999999998s after hitting an enemy with Fireball.
Reduce the Cooldown of Fireball by 2.25s.
Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.
Gain a 600-Health Shield for 3s after you use Charge.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Heal for 112 every 1s while Earthen Guard is active.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Earthen Guard by 2.5s.
Generate 2 Ammo after activating Warder's Field.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Heal for 112 every 1s while Earthen Guard is active.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Earthen Guard by 2.5s.
Generate 2 Ammo after activating Warder's Field.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 3.2s.
Generate 0.25% Ultimate charge every 1s for 4s after hitting an ally with Mending Spirits.
Increase the Projectile Speed of Gourd by 10%.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 50% after getting an Elimination.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 3s after using Charge.
Reduce the Cooldown of Charge by 2.4s after hitting an enemy with Fireball.
Heal for 200 for each enemy hit with Fireball.
Gain a 300-Health Shield for 3s after you use Charge.
Reduce the Cooldown of Fireball by 2.25s.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 3s after using Charge.
Reduce the Cooldown of Charge by 2.4s after hitting an enemy with Fireball.
Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.
Gain a 450-Health Shield for 3s after you use Charge.
Reduce the Cooldown of Fireball by 2.25s.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Using Envelop reduces your linked friendly target's Cooldowns by 12%.
Reduce the Cooldown of Envelop by 0.3s.
Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 3.2s.
Generate 0.25% Ultimate charge every 1s for 4s after hitting an ally with Mending Spirits.
Increase the Projectile Speed of Gourd by 10%.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 50% after getting an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo for each enemy hit by Harpoon.
Heal for 210 for each enemy hit with Harpoon.
Increase your maximum Ammo by 3.
Heal for 150 for each enemy hit by Broadside.
Generate 3 Ammo for each enemy hit by Broadside.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 3.2s.
Generate 0.25% Ultimate charge every 1s for 4s after hitting an ally with Mending Spirits.
Increase the Projectile Speed of Gourd by 10%.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 50% after getting an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.
Reduce the Cooldown of Shield by 0.8s. This card also increases the rate of Shield gain when using Aegis.
Heal for 360 every 1s while Shield is active and you are at or below 35% Health.
Gain a 600-Health Shield for 3s after you use Charge.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 3.2s.
Generate 0.25% Ultimate charge every 1s for 4s after hitting an ally with Mending Spirits.
Increase the Projectile Speed of Gourd by 10%.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 50% after getting an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of your next Chain Heal by 0.30000000000000004s after hitting an enemy with Sigil. This effect stacks.
Using Envelop reduces your linked friendly target's Cooldowns by 20%.
Reduce the Cooldown of Envelop by 0.3s.
Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 6s.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Heal for 200 every 1s while standing near a Shortcut.
Reduce the Cooldown of Harpoon by 0.8s for each enemy hit by Broadside.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 6%.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 3.2s.
Generate 0.25% Ultimate charge every 1s for 4s after hitting an ally with Mending Spirits.
Increase the Projectile Speed of Gourd by 10%.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 50% after getting an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 3.2s.
Generate 0.25% Ultimate charge every 1s for 4s after hitting an ally with Mending Spirits.
Increase the Projectile Speed of Gourd by 10%.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 50% after getting an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 3.2s.
Generate 0.25% Ultimate charge every 1s for 4s after hitting an ally with Mending Spirits.
Increase the Projectile Speed of Gourd by 10%.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 50% after getting an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 3.2s.
Generate 0.25% Ultimate charge every 1s for 4s after hitting an ally with Mending Spirits.
Increase the Projectile Speed of Gourd by 10%.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 50% after getting an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% while using Iron Sights.
Increase your maximum Health by 50.
Increase your Movement Speed by 15% for 4s after getting an Elimination or Killing Blow.
Gain 25% Lifesteal while using Iron Sights.
Reduce the time it takes to bring up Iron Sights by 30%.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.