This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 3s.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce the Cooldown of Hunter’s Mark by 1s.
Increase your Movement Speed by 24% for 4s after using Fire Bomb.
Reduce your active Cooldowns by 50% after getting an Elimination.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Missile Launcher by 3.5s.
Reduce the Cooldown of Emitter by 2s.
Increase the duration of Emitter by 1s.
Increase your maximum Health by 450.
Heal 240 health for each player hit by Missile Launcher.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% for 2s after entering Stealth.
Generate 75 Energy after getting an Elimination.
Increase the maximum Ammo count of both your weapons by 4.
Reduce the Movement Speed penalty of Scope by 20%.
Increase your maximum Health by 200.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% for 2s after entering Stealth.
Generate 75 Energy after getting an Elimination.
Increase the maximum Ammo count of both your weapons by 4.
Reduce the Movement Speed penalty of Scope by 20%.
Increase your maximum Health by 200.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 3s.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce the Cooldown of Hunter’s Mark by 1s.
Increase your Movement Speed by 24% for 4s after using Fire Bomb.
Reduce your active Cooldowns by 50% after getting an Elimination.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 1.2s.
Increase your maximum Health by 450.
Increase the recharge rate of your Bulwark by 24%.
Increase the Health of your Bulwark by 400.
Increase your Healing received by 24% while your Bulwark is active.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Increase your maximum Ammo by 10.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Heal for 200 after activating Shadow Step.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Missile Launcher by 3.5s.
Reduce the Cooldown of Emitter by 2s.
Increase the duration of Emitter by 1s.
Increase your maximum Health by 450.
Heal 240 health for each player hit by Missile Launcher.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Increase your maximum Ammo by 10.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Heal for 200 after activating Shadow Step.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 3s.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce the Cooldown of Hunter’s Mark by 1s.
Increase your Movement Speed by 24% for 4s after using Fire Bomb.
Reduce your active Cooldowns by 50% after getting an Elimination.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% for 2s after entering Stealth.
Generate 75 Energy after getting an Elimination.
Increase the maximum Ammo count of both your weapons by 4.
Reduce the Movement Speed penalty of Scope by 20%.
Increase your maximum Health by 200.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% for 2s after entering Stealth.
Generate 75 Energy after getting an Elimination.
Increase the maximum Ammo count of both your weapons by 4.
Reduce the Movement Speed penalty of Scope by 20%.
Increase your maximum Health by 200.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Missile Launcher by 3.5s.
Reduce the Cooldown of Emitter by 2s.
Increase the duration of Emitter by 1s.
Increase your maximum Health by 450.
Heal 240 health for each player hit by Missile Launcher.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Missile Launcher by 3.5s.
Reduce the Cooldown of Emitter by 2s.
Increase the duration of Emitter by 1s.
Increase your maximum Health by 450.
Heal 240 health for each player hit by Missile Launcher.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Hidden by 1s.
Increase your Movement Speed by 20% for 4s after getting an Elimination.
Reduce the Cooldown of Poison Bolts by 4s.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -20s.
You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 3s.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce the Cooldown of Hunter’s Mark by 1s.
Increase your Movement Speed by 24% for 4s after using Fire Bomb.
Reduce your active Cooldowns by 50% after getting an Elimination.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 20% for 3s after using Charge.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Increase your Healing received from others by 20% while at or below 50% Health.
Increase your Movement Speed by 16% while using Shield.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 3s.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce the Cooldown of Hunter’s Mark by 1s.
Increase your Movement Speed by 24% for 4s after using Fire Bomb.
Reduce your active Cooldowns by 50% after getting an Elimination.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Increase your maximum Ammo by 10.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Heal for 200 after activating Shadow Step.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 3s.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce the Cooldown of Hunter’s Mark by 1s.
Increase your Movement Speed by 24% for 4s after using Fire Bomb.
Reduce your active Cooldowns by 50% after getting an Elimination.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.