This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Increase the Movement Speed of Illusions by 8% during Shatter.
Reduce your active Cooldowns by 3s after getting an Elimination.
Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.
Heal for 65% of the damage dealt by Shatter.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce scope-in and scope-out time by 100%.
After 1s of standing still, regenerate 1 Ammo every 2s.
Hitting an enemy with a fully-charged Sniper Mode shot generates 2 Ammo.
Increase your Movement Speed while in Sniper Mode by 75%.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Increase your maximum Ammo by 1.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Increase your maximum Health by 50.
Activating Dodge Roll heals you for 375.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Mana generation of Frost Bomb by 15%.
Increase your maximum Health by 250.
Heal for 150 every 1s while using FrostFire Glide.
Gain a 100-health Shield for 3s after dropping to or below 50% Health.
Increase the Projectile Speed of Frost Bomb by 30%.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Oppressor Mine by 6s.
Activating Oppressor Mine generates 3 Ammo.
Reduce scope-in and scope-out time by 20%.
Increase the range of Oppressor Mine beams by 60%.
Increase the number of targets affected by Oppressor Mines by 5.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 200.
Reduce the Cooldown of Flutter by 0.6s.
Reduce your damage taken by 20% for 3s after activating Flutter.
Generate 1 Ammo after activating Flutter.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consuming Darkness stacks Heals you for an additional 40 per stack.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Increase your maximum Health by 200.
Gain a 150 Shield for 5s after activating Tendril.
Increase the Healing received from Dark Siphon by 200 health.
Obliteration now Silences enemies hit for 1.65s.