This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
After taking -500 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your Movement Speed by 16% for 5s after earning a Killing Blow or Elimination.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.
Heal for 250 when you use Envelop.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
After taking -500 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your Movement Speed by 16% for 5s after earning a Killing Blow or Elimination.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.
Heal for 250 when you use Envelop.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 after using Blink.
Increase maximum Health by 60.
Reduce the Cooldown of Soar by 80% after getting an Elimination
Increase your Movement Speed by 16% for 6s after getting an Elimination.
Increase your Movement Speed during Soar by 21%.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4 Ammo after using Lunar Leap.
Increase your maximum Moonlight capacity by 32%.
Generate 4% Moonlight for each enemy hit with Light Bow.
Regenerate 6% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Increase allies' Movement Speed by 24% while they are being Healed by Moonlight.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
After taking -500 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your Movement Speed by 16% for 5s after earning a Killing Blow or Elimination.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.
Heal for 250 when you use Envelop.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Smoke Screen by 1.7999999999999998s.
Increase your Reload Speed by 30% for 5s after using Poison Bolts.
Increase the duration of Hidden by 3s.
Reduce the Cooldown of Hidden by 3s.
Heal for 375 over 2s while in Smoke Screen.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 4s.
Heal for 13% of the damage dealt by Shatter.
Reduce your active Cooldowns by 3s after getting an Elimination.
Increase the duration of Dimensional Link by 2.0999999999999996s.
Increase the Health of each of your Illusions by 400.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
After taking -500 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your Movement Speed by 16% for 5s after earning a Killing Blow or Elimination.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.
Heal for 250 when you use Envelop.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 900.
Increase allies' Movement Speed by 12% while they are being Healed by Moonlight.
Heal for 30 every time you Heal an ally with Moonlight.
Generate 6% Moonlight for each enemy hit with Light Bow.
Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4 Ammo after using Lunar Leap.
Increase your maximum Moonlight capacity by 32%.
Generate 4% Moonlight for each enemy hit with Light Bow.
Regenerate 6% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Increase allies' Movement Speed by 24% while they are being Healed by Moonlight.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Saati's invisibility by 0.375s after deployment of Dead Ringer.
Reduce damage taken by 6% for 2.5s after Ricochet is deployed.
Generate 5% Ultimate Charge after hitting your coin.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Ricocheted shots deal 200% more damage to shields, reveal enemies for 1s, and heal Saati for 125 health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 900.
Increase allies' Movement Speed by 12% while they are being Healed by Moonlight.
Heal for 30 every time you Heal an ally with Moonlight.
Generate 6% Moonlight for each enemy hit with Light Bow.
Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
After taking -500 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your Movement Speed by 16% for 5s after earning a Killing Blow or Elimination.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.
Heal for 250 when you use Envelop.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Smoke Screen by 1.7999999999999998s.
Increase your Reload Speed by 30% for 5s after using Poison Bolts.
Increase the duration of Hidden by 3s.
Reduce the Cooldown of Hidden by 3s.
Heal for 375 over 2s while in Smoke Screen.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
After taking -500 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your Movement Speed by 16% for 5s after earning a Killing Blow or Elimination.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.
Heal for 250 when you use Envelop.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
After taking -500 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your Movement Speed by 16% for 5s after earning a Killing Blow or Elimination.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.
Heal for 250 when you use Envelop.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
After taking -500 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your Movement Speed by 16% for 5s after earning a Killing Blow or Elimination.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.
Heal for 250 when you use Envelop.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4 Ammo after using Lunar Leap.
Increase your maximum Moonlight capacity by 32%.
Generate 4% Moonlight for each enemy hit with Light Bow.
Regenerate 6% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Increase allies' Movement Speed by 24% while they are being Healed by Moonlight.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
After taking -500 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your Movement Speed by 16% for 5s after earning a Killing Blow or Elimination.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.
Heal for 250 when you use Envelop.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
After taking -500 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your Movement Speed by 16% for 5s after earning a Killing Blow or Elimination.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.
Heal for 250 when you use Envelop.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
After taking -500 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your Movement Speed by 16% for 5s after earning a Killing Blow or Elimination.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.
Heal for 250 when you use Envelop.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Smoke Screen by 1.7999999999999998s.
Increase your Reload Speed by 30% for 5s after using Poison Bolts.
Increase the duration of Hidden by 3s.
Reduce the Cooldown of Hidden by 3s.
Heal for 375 over 2s while in Smoke Screen.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
After taking -500 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your Movement Speed by 16% for 5s after earning a Killing Blow or Elimination.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.
Heal for 250 when you use Envelop.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
After taking -500 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your Movement Speed by 16% for 5s after earning a Killing Blow or Elimination.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.
Heal for 250 when you use Envelop.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
After taking -500 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your Movement Speed by 16% for 5s after earning a Killing Blow or Elimination.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.
Heal for 250 when you use Envelop.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.