This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Shell Shield by 3s.
Increase the Health of Shell Shield by 200.
Reduce the Cooldown of Shell Spin by 40% after falling to or below 40% Health.
Reduce the Cooldown of Dredge Anchor by 3s.
Reduce your damage taken by 10% for 2s after hitting an enemy with Dredge Anchor.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 26% of the damage dealt by Shatter.
Increase the Health of each of your Illusions by 400.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Increase the duration of your Illusions by 3s.
Increase your Reload Speed by 16%.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% for 2s after entering Smoke Screen.
Heal for 375 over 2s while in Smoke Screen.
Increase your Movement Speed by 14% while Out of Combat.
Increase your Movement Speed by 20% for 4s after getting an Elimination.
Increase your Movement Speed by 25% while Hidden is active.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 for each enemy hit with Fireball.
Apply a Knockback of 600 to enemies hit by Charge.
Reduce the Cooldown of Charge by 1.7999999999999998s after hitting an enemy with Fireball.
Reduce the Cooldown of Fireball by 1.35s.
Increase your Movement Speed by 16% for 3s after hitting an enemy with Fireball.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -20s.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -15s.
Heal for 70 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.
Increase your maximum Health by 100.
Your Savage Tear deals an additional 8% base damage per stack of Curse on your target.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the time until Ire starts to decay by 0.5s.
Increase the duration of the Lift applied by Reckoning by 30%.
Reduce the damage you take by 12% while at least one wall segment of Sanctuary is active.
Increase the distance traveled by Conviction by 18%.
Heal for 15 for every percentage point of Ire consumed by abilities.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Juggernaut by 2s after activating Soul Harvest.
Gain a 500-Health Shield for 3s after dropping to or below 30% Health.
Generate 100 Ammo after activating Ignition.
Gain a 300-Health Shield for 3s after activating Ignition.
Reduce the Cooldown of Ignition by 2.4s.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Healing Potion by 0.30000000000000004s after hitting an enemy with your weapon.
Reduce the Cooldown of Healing Potion by 3s for each ally it hits.
Allies hit by Healing Potion have their Movement Speed increased by 18% for 3s.
Increase the radius of Healing Potion by 24%.
Heal yourself for 20% of Healing Potion's effect if you hit an ally but not yourself.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -20s.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -15s.
Heal for 70 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.
Increase your maximum Health by 100.
Your Savage Tear deals an additional 8% base damage per stack of Curse on your target.
Extend the duration of your Body and Soul by 1s. After the ability ends, Heal for 70% of the damage your body took (minimum of 15% max health) while traveling, unaffected by Cauterize
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatterfall by 1.5s for every 1s spent channeling Power Siphon.
Heal for 100 for each enemy hit with Shatterfall.
Reduce your damage taken by up to 4% based on the number of Calamity Blast charges you have stored.
Increase your Movement Speed by 6% for each Calamity Charge you have.
Increase your maximum Health by 750.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Overcharge by 0.4s.
Heal for 400 after Teleporting to your Rune of Travel.
Increase the Knockback of Blitz Upper by 60%
Increase your Movement Speed by 16% while Rune of Travel is active.
Gain 15% Lifesteal while Overcharge is active.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Allies' and your Movement Speed by 20% while in your Gourd .
Generate 0.25% Ultimate charge every 1s for 4s after hitting an ally with Mending Spirits.
Increase the Movement Speed of allies affected by Mending Spirits by 10%.
Gain a 75-health Shield for 3s after Slither ends.
Standing in your Gourd grants yourself and allies 32% Lifesteal.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 3s.
Increase your maximum Health by 200.
Increase your Reload Speed by 16%.
Increase the Health of each of your Illusions by 400.
Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 over 2s while in Smoke Screen.
Increase your Movement Speed by 15% while Hidden is active.
Increase your maximum Ammo by 4.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -15s.
Reduce the Cooldown of Poison Bolts by 2.4000000000000004s.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 1.5s.
Increase the duration of Hunter's Mark by 1.7999999999999998s.
Increase your Movement Speed by 15% while Hunter's Mark is active.
Reduce the Cooldown of Hunter’s Mark by 3s.
Increase your maximum Ammo by 6.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -20s.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -15s.
Heal for 70 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.
Increase your maximum Health by 100.
Your Savage Tear deals an additional 8% base damage per stack of Curse on your target.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 80%.
Increase your Movement Speed by 54% for 2s after Teleporting with Transporter.
Reset the Cooldown of Transporter after dropping to or below 8% Health. This can only happen once every 30 seconds.
Increase the number of targets affected by Oppressor Mines by 4.
Reduce the Cooldown of Oppressor Mine by 4.8s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 26% of the damage dealt by Shatter.
Increase the Health of each of your Illusions by 400.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Increase the duration of your Illusions by 3s.
Increase your Reload Speed by 16%.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -20s.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -15s.
Heal for 70 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.
Increase your maximum Health by 100.
Your Savage Tear deals an additional 8% base damage per stack of Curse on your target.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 26% of the damage dealt by Shatter.
Increase the Health of each of your Illusions by 400.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Increase the duration of your Illusions by 3s.
Increase your Reload Speed by 16%.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the additional Damage Reduction benefit of Hardening by 80% but reduce its duration by {scale=10|10}%.
Generate 2% of your maximum acid after hitting an enemy with Piercing Quills.
Increase your maximum acid capacity by 24%.
Gain a 320-Health Shield for 2s after swapping into Travel Form.
Heal for 300 if you do not cancel Hardening before it ends.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.