This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Activating Fire Bomb heals you for 400 over 2s.
Increase your maximum Health by 100.
Increase your maximum Ammo by 6.
Heal for 300 for each enemy hit with Nade Launcher.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grumpy Bomb by 2.4000000000000004s.
Heal for 225 after using Poppy Bomb.
Increase your maximum Ammo by 4.
Heal for 45 for each Sticky Bomb you Detonate.
Heal for 260 after using Grumpy Bomb.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of In Pursuit by 1.2s.
You gain 15% Lifesteal against your Retribution target.
Increase the range at which your Retribution target is Revealed by 20 units.
Heal for 75% of your maximum Health after getting a Killing Blow on your Retribution target.
Increase your Movement Speed by 20% while you are within 60 units of your Retribution target.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grumpy Bomb by 2.4000000000000004s.
Heal for 225 after using Poppy Bomb.
Increase your maximum Ammo by 4.
Heal for 45 for each Sticky Bomb you Detonate.
Heal for 260 after using Grumpy Bomb.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grumpy Bomb by 2.4000000000000004s.
Heal for 225 after using Poppy Bomb.
Increase your maximum Ammo by 4.
Heal for 45 for each Sticky Bomb you Detonate.
Heal for 260 after using Grumpy Bomb.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 10% while standing inside of your Distortion Field.
Increase the radius of your Distortion Field by 20%.
Reduce the Cooldown of Distortion Field by 2s.
Reduce the Cooldown of Distortion Field by 1.2s after activating Commanding Leap.
Increase your maximum Ammo by 4.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 24%.
Reduce the Cooldown of Rend Soul by 1.4s.
Increase your maximum Ammo by 4.
Regenerate 6 Ammo every 0.5s while channeling Restore Soul.
Heal for 210 every 1s while channeling Restore Soul.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 300 Shield after using Protection.
Heal for 75 after activating Recharge.
Gain a 300-Health Shield after activating Nullify.
Generate 6 Ammo for the target of your Protection.
Heal the target of your Protection for 300.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after activating Nullify.
Reduce the Cooldown of Recharge by 2s.
Increase your maximum Health by 600.
Increase the Movement Speed of your Protection target by 20% for 2s.
Gain a 100-Health Shield after activating Nullify.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 3s.
Reduce the Cooldown of Crippling Throw by 0.6s.
Increase your Healing received by 15% while at or below 50% Health.
Reduce the Cooldown of Blossom by 2s.
Reduce your damage taken by 6% for 4s after using Blossom.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 300 Shield after using Protection.
Heal for 75 after activating Recharge.
Gain a 300-Health Shield after activating Nullify.
Generate 6 Ammo for the target of your Protection.
Heal the target of your Protection for 300.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 10% while standing inside of your Distortion Field.
Increase the radius of your Distortion Field by 20%.
Reduce the Cooldown of Distortion Field by 2s.
Reduce the Cooldown of Distortion Field by 1.2s after activating Commanding Leap.
Increase your maximum Ammo by 4.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 24%.
Reduce the Cooldown of Rend Soul by 1.4s.
Increase your maximum Ammo by 4.
Regenerate 6 Ammo every 0.5s while channeling Restore Soul.
Heal for 210 every 1s while channeling Restore Soul.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after activating Nullify.
Reduce the Cooldown of Recharge by 2s.
Increase your maximum Health by 600.
Increase the Movement Speed of your Protection target by 20% for 2s.
Gain a 100-Health Shield after activating Nullify.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 10% while standing inside of your Distortion Field.
Increase the radius of your Distortion Field by 20%.
Reduce the Cooldown of Distortion Field by 2s.
Reduce the Cooldown of Distortion Field by 1.2s after activating Commanding Leap.
Increase your maximum Ammo by 4.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Reduce your damage taken by 20% while standing inside of your Distortion Field.
Generate 3 Ammo after getting a Killing Blow or Elimination while Designated Sights is active.
Reduce the time it takes to bring up Designated Sights by 30%.
Increase your maximum Health by 100.
Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo for each enemy hit by Harpoon.
Jump height is increased for your first jump within 3s after exiting a Shortcut.
Increase your maximum Ammo by 3.
Heal for 300 after exiting a Shortcut.
Reduce the Cooldown of Harpoon by 0.6000000000000001s for each enemy hit by Broadside.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4 Ammo for each enemy hit by Harpoon.
Heal for 50 every 1s while standing near a Shortcut.
Heal for 150 for each enemy hit by Broadside.
Generate 3 Ammo for each enemy hit by Broadside.
Heal for 280 for each enemy hit with Harpoon.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 520 after using Grumpy Bomb.
Increase the effect of Poppy Bomb’s Knockback by 15% and cause Poppy Bomb to explode on contact with any surface.
Increase your air control by 20% until you land after launching yourself with Poppy Bomb.
Increase your Reload Speed by 12% for 3s after using Detonate.
Reduce the Cooldown of Grumpy Bomb by 4s.
Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 225 Shield for 5s after activating Tendril.
Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.6s after activating Tendril.
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
Reduce the cooldown of Tendril by 2.4s.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 20% after getting an Elimination.
Heal for 120 after hitting at least one enemy with Defiance.
Generate 2 Ammo after hitting an enemy with Defiance.
Reduce the Cooldown of Nether Step by 6s after hitting an enemy with Defiance.
Increase your Movement Speed by 20% for 3s after activating Nether Step.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 2s after activating Elemental Shift.
Heal for 50 after using Elemental Shift.
FrostFire Glide travels 10% faster.
Increase the Projectile Speed of Frost Bomb by 30%.
Increase the Mana generation of Inferno Cannon by 30%.
Remaining still for 1s creates a Mana Rift around you that generates Mana every 1s. Leaving the Mana Rift destroys it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 4s for each enemy hit by it.
Generate 21 Ammo after getting a Killing Blow or Elimination.
Reduce your weapon recoil by 60% while using Iron Sights.
Reduce the time it takes to bring up Iron Sights by 30%.
Regenerate 6 Ammo every 1s while using Hustle.
Heal for 300 per second while using Hustle.