This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 6%.
Heal for 150 after using Blink.
Heal for 300 every 1s while Ice Block is active.
Reduce the Cooldown of Soar by 40% after getting an Elimination
Your weapon deals 20% less Self-Damage and no longer applies a Knockback to yourself.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 6%.
Heal for 150 after using Blink.
Heal for 300 every 1s while Ice Block is active.
Reduce the Cooldown of Soar by 40% after getting an Elimination
Your weapon deals 20% less Self-Damage and no longer applies a Knockback to yourself.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 6%.
Heal for 150 after using Blink.
Heal for 300 every 1s while Ice Block is active.
Reduce the Cooldown of Soar by 40% after getting an Elimination
Your weapon deals 20% less Self-Damage and no longer applies a Knockback to yourself.
Blink can be refired within 4s of its use to return to the initial casting location.