This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 12 every 0.5s while at least one wall segment of Sanctuary is active.
Reduce the Cooldown of Conviction by 0.3s after using Reckoning.
Heal for 210 for each enemy hit with Reckoning.
Reduce the Cooldown of Sanctuary by 3s.
Gain 30% Lifesteal on your hits with Judgement.