This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 for each enemy hit with Harpoon.
Generate 2 Ammo for each enemy hit by Harpoon.
Increase your maximum Health by 250.
Heal for 200 after exiting a Shortcut.
Heal for 100 for each enemy hit by Broadside.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 for each enemy hit with Harpoon.
Generate 2 Ammo for each enemy hit by Harpoon.
Increase your maximum Health by 250.
Heal for 200 after exiting a Shortcut.
Heal for 100 for each enemy hit by Broadside.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 for each enemy hit with Harpoon.
Generate 2 Ammo for each enemy hit by Harpoon.
Increase your maximum Health by 250.
Heal for 200 after exiting a Shortcut.
Heal for 100 for each enemy hit by Broadside.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 for each enemy hit with Harpoon.
Generate 2 Ammo for each enemy hit by Harpoon.
Increase your maximum Health by 250.
Heal for 200 after exiting a Shortcut.
Heal for 100 for each enemy hit by Broadside.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 for each enemy hit with Harpoon.
Generate 2 Ammo for each enemy hit by Harpoon.
Increase your maximum Health by 250.
Heal for 200 after exiting a Shortcut.
Heal for 100 for each enemy hit by Broadside.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 for each enemy hit with Harpoon.
Generate 2 Ammo for each enemy hit by Harpoon.
Increase your maximum Health by 250.
Heal for 200 after exiting a Shortcut.
Heal for 100 for each enemy hit by Broadside.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 for each enemy hit with Harpoon.
Generate 2 Ammo for each enemy hit by Harpoon.
Increase your maximum Health by 250.
Heal for 200 after exiting a Shortcut.
Heal for 100 for each enemy hit by Broadside.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 for each enemy hit with Harpoon.
Generate 2 Ammo for each enemy hit by Harpoon.
Increase your maximum Health by 250.
Heal for 200 after exiting a Shortcut.
Heal for 100 for each enemy hit by Broadside.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 for each enemy hit with Harpoon.
Generate 2 Ammo for each enemy hit by Harpoon.
Increase your maximum Health by 250.
Heal for 200 after exiting a Shortcut.
Heal for 100 for each enemy hit by Broadside.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 for each enemy hit with Harpoon.
Generate 2 Ammo for each enemy hit by Harpoon.
Increase your maximum Health by 250.
Heal for 200 after exiting a Shortcut.
Heal for 100 for each enemy hit by Broadside.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 for each enemy hit with Harpoon.
Generate 2 Ammo for each enemy hit by Harpoon.
Increase your maximum Health by 250.
Heal for 200 after exiting a Shortcut.
Heal for 100 for each enemy hit by Broadside.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 for each enemy hit with Harpoon.
Generate 2 Ammo for each enemy hit by Harpoon.
Increase your maximum Health by 250.
Heal for 200 after exiting a Shortcut.
Heal for 100 for each enemy hit by Broadside.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 for each enemy hit with Harpoon.
Generate 2 Ammo for each enemy hit by Harpoon.
Increase your maximum Health by 250.
Heal for 200 after exiting a Shortcut.
Heal for 100 for each enemy hit by Broadside.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 for each enemy hit with Harpoon.
Generate 2 Ammo for each enemy hit by Harpoon.
Increase your maximum Health by 250.
Heal for 200 after exiting a Shortcut.
Heal for 100 for each enemy hit by Broadside.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 for each enemy hit with Harpoon.
Generate 2 Ammo for each enemy hit by Harpoon.
Increase your maximum Health by 250.
Heal for 200 after exiting a Shortcut.
Heal for 100 for each enemy hit by Broadside.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 for each enemy hit with Harpoon.
Generate 2 Ammo for each enemy hit by Harpoon.
Increase your maximum Health by 250.
Heal for 200 after exiting a Shortcut.
Heal for 100 for each enemy hit by Broadside.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 for each enemy hit with Harpoon.
Generate 2 Ammo for each enemy hit by Harpoon.
Increase your maximum Health by 250.
Heal for 200 after exiting a Shortcut.
Heal for 100 for each enemy hit by Broadside.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 for each enemy hit with Harpoon.
Generate 2 Ammo for each enemy hit by Harpoon.
Increase your maximum Health by 250.
Heal for 200 after exiting a Shortcut.
Heal for 100 for each enemy hit by Broadside.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 for each enemy hit with Harpoon.
Generate 2 Ammo for each enemy hit by Harpoon.
Increase your maximum Health by 250.
Heal for 200 after exiting a Shortcut.
Heal for 100 for each enemy hit by Broadside.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 for each enemy hit with Harpoon.
Generate 2 Ammo for each enemy hit by Harpoon.
Increase your maximum Health by 250.
Heal for 200 after exiting a Shortcut.
Heal for 100 for each enemy hit by Broadside.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 for each enemy hit with Harpoon.
Generate 2 Ammo for each enemy hit by Harpoon.
Increase your maximum Health by 250.
Heal for 200 after exiting a Shortcut.
Heal for 100 for each enemy hit by Broadside.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 for each enemy hit with Harpoon.
Generate 2 Ammo for each enemy hit by Harpoon.
Increase your maximum Health by 250.
Heal for 200 after exiting a Shortcut.
Heal for 100 for each enemy hit by Broadside.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 for each enemy hit with Harpoon.
Generate 2 Ammo for each enemy hit by Harpoon.
Increase your maximum Health by 250.
Heal for 200 after exiting a Shortcut.
Heal for 100 for each enemy hit by Broadside.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 for each enemy hit with Harpoon.
Generate 2 Ammo for each enemy hit by Harpoon.
Increase your maximum Health by 250.
Heal for 200 after exiting a Shortcut.
Heal for 100 for each enemy hit by Broadside.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 30.
Reduce the Cooldown of Heavy Blade by 2.4s.
Heal for 200 for each enemy hit by Heavy Blade.
Gain a 100-Health Shield for 3s after falling to or below 50% Health.
Increase your maximum Health by 100.
Bladed Chakrams are able to bounce 2 additional times before disappearing.