This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Gain a 300-Health Shield for 3s after activating Ignition.
Each Soul Fragment gathered Heals you for 45.
Heal for 300 after activating Soul Harvest.
Heal for 450 for each champion hit by Juggernaut.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Gain a 300-Health Shield for 3s after activating Ignition.
Each Soul Fragment gathered Heals you for 45.
Heal for 300 after activating Soul Harvest.
Heal for 450 for each champion hit by Juggernaut.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after hitting an enemy with Piercing Quills.
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 3s.
Generate 4% of your maximum acid after hitting an enemy with Piercing Quills.
Heal for 400 if you do not cancel Hardening before it ends.
Gain 10% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grumpy Bomb by 2.4000000000000004s.
Heal for 45 for each Sticky Bomb you Detonate.
Increase your maximum Ammo by 3.
Heal for 225 after using Poppy Bomb.
Heal for 300 for each enemy hit with Poppy Bomb.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 50 Ammo for each enemy hit by Missile Launcher.
Generate 5 Ammo every 1s while Emitter is active.
Increase your maximum Health by 300.
Heal for 240 after activating Advance.
Heal for 200 every 1s while Emitter is active.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Abyssal Fortress' Health by 400
You can miss 3 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Increase your maximum Health by 450.
Increase the radius of Royal Presence's Poison aura by 60%.
Gain a 120 health Shield for each enemy hit by Royal Presence's chain grab.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Increase your maximum Health by 75.
Heal for 150 after hitting an enemy with Crippling Throw.
Increase the radius of Blossom by 8%.
Reduce your damage taken by 24% for 4s after using Blossom.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 75 Shield after using Protection.
Heal for 250 after activating Nullify.
Reduce the Cooldown of Nullify by 3s.
Increase your maximum Health by 750.
Gain a 100-Health Shield after activating Nullify.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Increase your maximum Health by 75.
Heal for 150 after hitting an enemy with Crippling Throw.
Increase the radius of Blossom by 8%.
Reduce your damage taken by 24% for 4s after using Blossom.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)