This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 12% for 3s after hitting an enemy with Shock Pulse.
Increase the Chain range of Shock Pulse by 40%.
Increase the duration of Healing Totem by 0.6000000000000001s.
Heal for 100 over the duration of Ghost Walk.
Increase your maximum Health by 200.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 12% for 3s after hitting an enemy with Shock Pulse.
Increase the Chain range of Shock Pulse by 40%.
Increase the duration of Healing Totem by 0.6000000000000001s.
Heal for 100 over the duration of Ghost Walk.
Increase your maximum Health by 200.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 100-Health Shield for 3s after activating Ignition.
Increase your maximum Health by 600.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Heal for 300 for each champion hit by Juggernaut.
Heal for 300 after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% for 4s after using Fire Bomb.
Generate 10 Ammo after using Nade Launcher.
Activating Fire Bomb heals you for 400 over 2s.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 12% for 3s after hitting an enemy with Shock Pulse.
Increase the Chain range of Shock Pulse by 40%.
Increase the duration of Healing Totem by 0.6000000000000001s.
Heal for 100 over the duration of Ghost Walk.
Increase your maximum Health by 200.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 12% for 3s after hitting an enemy with Shock Pulse.
Increase the Chain range of Shock Pulse by 40%.
Increase the duration of Healing Totem by 0.6000000000000001s.
Heal for 100 over the duration of Ghost Walk.
Increase your maximum Health by 200.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 12% for 3s after hitting an enemy with Shock Pulse.
Increase the Chain range of Shock Pulse by 40%.
Increase the duration of Healing Totem by 0.6000000000000001s.
Heal for 100 over the duration of Ghost Walk.
Increase your maximum Health by 200.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 12% for 3s after hitting an enemy with Shock Pulse.
Increase the Chain range of Shock Pulse by 40%.
Increase the duration of Healing Totem by 0.6000000000000001s.
Heal for 100 over the duration of Ghost Walk.
Increase your maximum Health by 200.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 12% for 3s after hitting an enemy with Shock Pulse.
Increase the Chain range of Shock Pulse by 40%.
Increase the duration of Healing Totem by 0.6000000000000001s.
Heal for 100 over the duration of Ghost Walk.
Increase your maximum Health by 200.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 12% for 3s after hitting an enemy with Shock Pulse.
Increase the Chain range of Shock Pulse by 40%.
Increase the duration of Healing Totem by 0.6000000000000001s.
Heal for 100 over the duration of Ghost Walk.
Increase your maximum Health by 200.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 12% for 3s after hitting an enemy with Shock Pulse.
Increase the Chain range of Shock Pulse by 40%.
Increase the duration of Healing Totem by 0.6000000000000001s.
Heal for 100 over the duration of Ghost Walk.
Increase your maximum Health by 200.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 12% for 3s after hitting an enemy with Shock Pulse.
Increase the Chain range of Shock Pulse by 40%.
Increase the duration of Healing Totem by 0.6000000000000001s.
Heal for 100 over the duration of Ghost Walk.
Increase your maximum Health by 200.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 100-Health Shield for 3s after activating Ignition.
Increase your maximum Health by 600.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Heal for 300 for each champion hit by Juggernaut.
Heal for 300 after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 12% for 3s after hitting an enemy with Shock Pulse.
Increase the Chain range of Shock Pulse by 40%.
Increase the duration of Healing Totem by 0.6000000000000001s.
Heal for 100 over the duration of Ghost Walk.
Increase your maximum Health by 200.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% for 4s after using Fire Bomb.
Generate 10 Ammo after using Nade Launcher.
Activating Fire Bomb heals you for 400 over 2s.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 100-Health Shield for 3s after activating Ignition.
Increase your maximum Health by 600.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Heal for 300 for each champion hit by Juggernaut.
Heal for 300 after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 12% for 3s after hitting an enemy with Shock Pulse.
Increase the Chain range of Shock Pulse by 40%.
Increase the duration of Healing Totem by 0.6000000000000001s.
Heal for 100 over the duration of Ghost Walk.
Increase your maximum Health by 200.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 12% for 3s after hitting an enemy with Shock Pulse.
Increase the Chain range of Shock Pulse by 40%.
Increase the duration of Healing Totem by 0.6000000000000001s.
Heal for 100 over the duration of Ghost Walk.
Increase your maximum Health by 200.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 12% for 3s after hitting an enemy with Shock Pulse.
Increase the Chain range of Shock Pulse by 40%.
Increase the duration of Healing Totem by 0.6000000000000001s.
Heal for 100 over the duration of Ghost Walk.
Increase your maximum Health by 200.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 12% for 3s after hitting an enemy with Shock Pulse.
Increase the Chain range of Shock Pulse by 40%.
Increase the duration of Healing Totem by 0.6000000000000001s.
Heal for 100 over the duration of Ghost Walk.
Increase your maximum Health by 200.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 12% for 3s after hitting an enemy with Shock Pulse.
Increase the Chain range of Shock Pulse by 40%.
Increase the duration of Healing Totem by 0.6000000000000001s.
Heal for 100 over the duration of Ghost Walk.
Increase your maximum Health by 200.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 12% for 3s after hitting an enemy with Shock Pulse.
Increase the Chain range of Shock Pulse by 40%.
Increase the duration of Healing Totem by 0.6000000000000001s.
Heal for 100 over the duration of Ghost Walk.
Increase your maximum Health by 200.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 12% for 3s after hitting an enemy with Shock Pulse.
Increase the Chain range of Shock Pulse by 40%.
Increase the duration of Healing Totem by 0.6000000000000001s.
Heal for 100 over the duration of Ghost Walk.
Increase your maximum Health by 200.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 12% for 3s after hitting an enemy with Shock Pulse.
Increase the Chain range of Shock Pulse by 40%.
Increase the duration of Healing Totem by 0.6000000000000001s.
Heal for 100 over the duration of Ghost Walk.
Increase your maximum Health by 200.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)