This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Missile Launcher by 2.8s.
Gain a 300-Health Shield for 4s after dropping to or below 30% Health.
Heal for 160 after activating Advance.
Heal for 150 every 1s while Emitter is active.
Heal 240 health for each player hit by Missile Launcher.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Missile Launcher by 2.8s.
Gain a 300-Health Shield for 4s after dropping to or below 30% Health.
Heal for 160 after activating Advance.
Heal for 150 every 1s while Emitter is active.
Heal 240 health for each player hit by Missile Launcher.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crouching Tigron by 3s.
Reduce the Cooldown of Crouching Tigron by 0.4s for each enemy hit by Heavy Blade.
Heal for 180 every 1s while Combat Trance is active.
Increase the jump strength of Crouching Tigron by 24%.
Gain a 100-Health Shield for 3s after falling to or below 50% Health.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Missile Launcher by 2.0999999999999996s.
Gain a 300-Health Shield for 4s after dropping to or below 30% Health.
Heal for 240 after activating Advance.
Heal for 150 every 1s while Emitter is active.
Heal 240 health for each player hit by Missile Launcher.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Missile Launcher by 2.0999999999999996s.
Gain a 300-Health Shield for 4s after dropping to or below 30% Health.
Heal for 240 after activating Advance.
Heal for 150 every 1s while Emitter is active.
Heal 240 health for each player hit by Missile Launcher.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Missile Launcher by 2.0999999999999996s.
Gain a 300-Health Shield for 4s after dropping to or below 30% Health.
Heal for 240 after activating Advance.
Heal for 150 every 1s while Emitter is active.
Heal 240 health for each player hit by Missile Launcher.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Missile Launcher by 2.0999999999999996s.
Gain a 300-Health Shield for 4s after dropping to or below 30% Health.
Heal for 240 after activating Advance.
Heal for 150 every 1s while Emitter is active.
Heal 240 health for each player hit by Missile Launcher.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crouching Tigron by 3s.
Reduce the Cooldown of Crouching Tigron by 0.4s for each enemy hit by Heavy Blade.
Heal for 180 every 1s while Combat Trance is active.
Increase the jump strength of Crouching Tigron by 24%.
Gain a 100-Health Shield for 3s after falling to or below 50% Health.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Missile Launcher by 2.0999999999999996s.
Gain a 300-Health Shield for 4s after dropping to or below 30% Health.
Heal for 240 after activating Advance.
Heal for 150 every 1s while Emitter is active.
Heal 240 health for each player hit by Missile Launcher.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Missile Launcher by 2.0999999999999996s.
Gain a 300-Health Shield for 4s after dropping to or below 30% Health.
Heal for 240 after activating Advance.
Heal for 150 every 1s while Emitter is active.
Heal 240 health for each player hit by Missile Launcher.
Increase the radius of Missile Launcher's explosions by 66%.