This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 for each enemy hit with Harpoon.
Hitting yourself with Broadside now applies a Knockback of 150.
Generate 1 Ammo for each enemy hit by Harpoon.
Increase your maximum Health by 150.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 30%.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 450-Health Shield for 3s after activating Juggernaut.
Each Soul Fragment gathered Heals you for 30.
Reduce the time it takes to spin up your Hellfire Gatling by 8%.
Gain a 500-Health Shield for 3s after activating Ignition.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 150-Health Shield for 4s after dropping to or below 30% Health.
Increase the duration of Emitter by 5s.
Increase your maximum Health by 600.
Heal for 150 every 1s while Emitter is active.
Reduce the Cooldown of Emitter by 2s.