This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Radius of Swarm by 6%, but increase its cost by {scale=3|3}%.
Increase vertical movement of Death Wings by 10%.
Increase the lateral movement of Death Wings by 12%.
Increase the damage and Healing of Swarm by 12%, but reduce its duration by {scale=0.35|0.35}s.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Increase vertical movement of Death Wings by 10%.
Reduce the Cooldown of Blood Hex by 1s after activating Death Wings.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Increase the lateral movement of Death Wings by 12%.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Blood cost of Swarm by 25% while an ally is marked by Blood Hex.
Increase Projectile Speed by 10%, but set your maximum Ammo to 2.
Reduce the Cooldown of Blood Hex by 1s after activating Death Wings.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Increase your ally's Movement Speed by 8% while they are marked by Blood Hex.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Blood cost of Swarm by 25% while an ally is marked by Blood Hex.
Increase Projectile Speed by 10%, but set your maximum Ammo to 2.
Reduce the Cooldown of Blood Hex by 1s after activating Death Wings.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Increase your ally's Movement Speed by 8% while they are marked by Blood Hex.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Blood cost of Swarm by 25% while an ally is marked by Blood Hex.
Increase Projectile Speed by 10%, but set your maximum Ammo to 2.
Reduce the Cooldown of Blood Hex by 1s after activating Death Wings.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Increase your ally's Movement Speed by 8% while they are marked by Blood Hex.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Blood cost of Swarm by 25% while an ally is marked by Blood Hex.
Increase Projectile Speed by 10%, but set your maximum Ammo to 2.
Reduce the Cooldown of Blood Hex by 1s after activating Death Wings.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Increase your ally's Movement Speed by 8% while they are marked by Blood Hex.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Blood cost of Swarm by 25% while an ally is marked by Blood Hex.
Increase Projectile Speed by 10%, but set your maximum Ammo to 2.
Reduce the Cooldown of Blood Hex by 1s after activating Death Wings.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Increase your ally's Movement Speed by 8% while they are marked by Blood Hex.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Blood cost of Swarm by 25% while an ally is marked by Blood Hex.
Reduce the Blood cost of Death Wings by 4% while an enemy is marked by Blood Hex.
Reduce the Cooldown of Blood Hex by 1s after activating Death Wings.
Increase extra Blood Health by 600 while decreasing base Health by {scale=125|125}.
Increase the damage and Healing of Swarm by 16%, but reduce its duration by {scale=0.35|0.35}s.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6% of your maximum acid after hitting an enemy with Piercing Quills.
Increase your maximum acid capacity by 24%.
Increase the Health of your Ultimate Health pool by 800.
Reduce the duration and effectiveness of Crowd Control by 10%.
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 1.7999999999999998s.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 45 every 1s while Healing an ally with Mending Spirits.
Generate 0.25% Ultimate charge every 1s for 3s after hitting an ally with Mending Spirits.
Standing in your Gourd grants yourself and allies 24% Lifesteal.
Reduce the Cooldown of Slither by 1.7999999999999998s.
Increase your Movement Speed by 12%.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase the slow strength of the rift's pulses by 5%.
Increase the Abyssal Rift's pulse area of effect by 12%.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Increase the radius of Royal Presence's Poison aura by 60%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.