This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 4s after you activate Nine Lives.
Reduce your damage taken by 12% for 2s after using Pounce.
Heal for 280 after using Pounce.
Reduce your damage taken by 18% for 2s after using Nine Lives.
Heal for an additional 240 with Nine Lives.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 4s after you activate Nine Lives.
Reduce your damage taken by 12% for 2s after using Pounce.
Heal for 280 after using Pounce.
Reduce your damage taken by 18% for 2s after using Nine Lives.
Heal for an additional 240 with Nine Lives.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 for each enemy hit with Nade Launcher.
Increase your Movement Speed by 32% for 4s after using Fire Bomb.
Activating Fire Bomb heals you for 500 over 2s.
Increase your Movement Speed by 5% while Hunter's Mark is active.
Reduce the Cooldown of Nade Launcher by 2s.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 4s after you activate Nine Lives.
Reduce your damage taken by 12% for 2s after using Pounce.
Heal for 280 after using Pounce.
Reduce your damage taken by 18% for 2s after using Nine Lives.
Heal for an additional 240 with Nine Lives.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.