This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while firing by 25%.
Heal for 50 every 1s while Emitter is active.
Reduce the Cooldown of Emitter by 1s.
Increase your maximum Health by 450.
Increase your Reload Speed by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while firing by 25%.
Heal for 50 every 1s while Emitter is active.
Reduce the Cooldown of Emitter by 1s.
Increase your maximum Health by 450.
Increase your Reload Speed by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while firing by 25%.
Heal for 50 every 1s while Emitter is active.
Reduce the Cooldown of Emitter by 1s.
Increase your maximum Health by 450.
Increase your Reload Speed by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while firing by 25%.
Heal for 50 every 1s while Emitter is active.
Reduce the Cooldown of Emitter by 1s.
Increase your maximum Health by 450.
Increase your Reload Speed by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while firing by 25%.
Heal for 50 every 1s while Emitter is active.
Reduce the Cooldown of Emitter by 1s.
Increase your maximum Health by 450.
Increase your Reload Speed by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while firing by 25%.
Heal for 50 every 1s while Emitter is active.
Reduce the Cooldown of Emitter by 1s.
Increase your maximum Health by 450.
Increase your Reload Speed by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while firing by 25%.
Heal for 50 every 1s while Emitter is active.
Reduce the Cooldown of Emitter by 1s.
Increase your maximum Health by 450.
Increase your Reload Speed by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while firing by 25%.
Heal for 50 every 1s while Emitter is active.
Reduce the Cooldown of Emitter by 1s.
Increase your maximum Health by 450.
Increase your Reload Speed by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while firing by 25%.
Heal for 50 every 1s while Emitter is active.
Reduce the Cooldown of Emitter by 1s.
Increase your maximum Health by 450.
Increase your Reload Speed by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Heal for 100 every 1s for 3s after activating Rocket Boots.
Increase your maximum Health by 450.
Heal for 60 each time one of your base Turrets hits an enemy.
Heal for 100 every 1s while standing near any of your Turrets.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while firing by 25%.
Heal for 50 every 1s while Emitter is active.
Reduce the Cooldown of Emitter by 1s.
Increase your maximum Health by 450.
Increase your Reload Speed by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Increase your maximum Ammo by 1.
Heal for 250 for each enemy hit by Broadside.
Hitting yourself with Broadside now applies a Knockback of 450.
Reduce the Cooldown of Harpoon by 0.8s for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while firing by 25%.
Heal for 50 every 1s while Emitter is active.
Reduce the Cooldown of Emitter by 1s.
Increase your maximum Health by 450.
Increase your Reload Speed by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while firing by 25%.
Heal for 50 every 1s while Emitter is active.
Reduce the Cooldown of Emitter by 1s.
Increase your maximum Health by 450.
Increase your Reload Speed by 50%.