This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 2s after using Blink.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase the distance traveled by Blink by 30%.
Heal for 90 after using Blink.
Increase your Movement Speed during Soar by 21%.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Reduce your damage taken by 5% for 2s after activating Elemental Shift.
Increase your maximum Health by 100.
Heal for 100 every 1s while using FrostFire Glide.
Elemental Shift reduces the Cooldown of Frostfire Glide by 3s.
Remaining still for 1s creates a Mana Rift around you that generates Mana every 1s. Leaving the Mana Rift destroys it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of any ally Marked by Mark of Fate by 9%.
Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 1s. This effect can only occur once every 5s.
Heal for 160 over 1s after Healing an ally with Abyssal Reconstruction.
Increase your maximum Health by 150.
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Increase the radius of Blossom by 4%.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 2.4s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reset the Cooldown of Vine after dropping to or below 30% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Reduce your damage taken by 5% for 2s after activating Elemental Shift.
Increase your maximum Health by 100.
Heal for 100 every 1s while using FrostFire Glide.
Elemental Shift reduces the Cooldown of Frostfire Glide by 3s.
Remaining still for 1s creates a Mana Rift around you that generates Mana every 1s. Leaving the Mana Rift destroys it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 40%.
Heal for 10 every time you Heal an ally with Moonlight.
Regenerate 2% Moonlight every 1s while not using Moonlight.
Generate 4% Moonlight for each enemy hit with Light Bow.
Regenerate 10% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Healing Totem by 0.6000000000000001s.
Reduce the Cooldown of Ghost Walk by 1.2s.
Decrease the Cooldown of Healing Totem by 3s after activating Ghost Walk.
Allies inside your Healing Totem gain 12% increased Movement Speed for 1s.
Increase the deploy range of Healing Totem by 45%.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 every 1s for 10s after applying Astral Mark.
Increase your maximum Health by 100.
Reduce the Cooldown of Astral Mark by 1.2000000000000002s.
Increase the range of Astral Mark by 16%.
Increase the duration of Astral Mark by 1.2000000000000002s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing allies receive from Swarm by 12%, but increase its cost by {scale=4|4}%.
Reduce the Blood cost of Swarm by 15% while an ally is marked by Blood Hex.
Increase extra Blood Health by 800 while decreasing base Health by {scale=125|125}.
Increase your ally's Movement Speed by 4% while they are marked by Blood Hex.
Reduce the Cooldown of Blood Hex by 2s after activating Death Wings.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Warder's Field by 3s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce your damage taken by 10% while standing in Warder's Field.
Increase your maximum Health by 600.
Reduce the Cooldown of Earthen Guard by 1.5s.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Spirit Linked to an ally.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Grant 0.34% Ultimate Charge to each player to which Chain Heal bounces.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing allies receive from Swarm by 12%, but increase its cost by {scale=4|4}%.
Reduce the Blood cost of Swarm by 15% while an ally is marked by Blood Hex.
Increase extra Blood Health by 800 while decreasing base Health by {scale=125|125}.
Increase your ally's Movement Speed by 4% while they are marked by Blood Hex.
Reduce the Cooldown of Blood Hex by 2s after activating Death Wings.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shell Spin by 40% after falling to or below 40% Health.
Regenerate 1 Ammo every 0.5s for 1s after activating Dredge Anchor.
Reduce your damage taken by 20% for 2s after hitting an enemy with Dredge Anchor.
Increase your Healing received from other players by 12% while at or below 50% Health.
Reduce the Cooldown of Dredge Anchor by 3s.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Barricade by 800.
Reduce the Cooldown of Rocket Boots by 0.8s.
Increase the duration of Rocket Boots by 0.3s.
Heal for 100 every 1s while standing near any of your Turrets.
Reduce the Cooldown of Barricade by 2s.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing allies receive from Swarm by 12%, but increase its cost by {scale=4|4}%.
Reduce the Blood cost of Swarm by 15% while an ally is marked by Blood Hex.
Increase extra Blood Health by 800 while decreasing base Health by {scale=125|125}.
Increase your ally's Movement Speed by 4% while they are marked by Blood Hex.
Reduce the Cooldown of Blood Hex by 2s after activating Death Wings.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 every 1s for 10s after applying Astral Mark.
Increase your maximum Health by 100.
Reduce the Cooldown of Astral Mark by 1.2000000000000002s.
Increase the range of Astral Mark by 16%.
Increase the duration of Astral Mark by 1.2000000000000002s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 40%.
Heal for 10 every time you Heal an ally with Moonlight.
Regenerate 2% Moonlight every 1s while not using Moonlight.
Generate 4% Moonlight for each enemy hit with Light Bow.
Regenerate 10% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Missile Launcher by 2.8s.
Increase the duration of Emitter by 2s.
Reduce your damage taken by 6% for 2s after using Missile Launcher.
Increase the travel distance of Advance by 21%.
Increase your maximum Health by 600.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 2s after using Blink.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase the distance traveled by Blink by 30%.
Heal for 90 after using Blink.
Increase your Movement Speed during Soar by 21%.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 every 1s while drifting.
Reduce all active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Reversal by 2.4s.
Increase the distance of each Nether Step dash by 15%.
Reduce the Cooldown of Nether Step by 2.4s after hitting an enemy with Defiance.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Reduce your damage taken by 5% for 2s after activating Elemental Shift.
Increase your maximum Health by 100.
Heal for 100 every 1s while using FrostFire Glide.
Elemental Shift reduces the Cooldown of Frostfire Glide by 3s.
Remaining still for 1s creates a Mana Rift around you that generates Mana every 1s. Leaving the Mana Rift destroys it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Increase your Movement Speed by 30% for 2s after activating Hail of Bombs.
Heal for 150 for each use of Explosive Personality.
Increase the vertical movement from each use of Explosive Personality by 120%.
Increase the area of effect of all your explosions by 4%.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Reduce your damage taken by 5% for 2s after activating Elemental Shift.
Increase your maximum Health by 100.
Heal for 100 every 1s while using FrostFire Glide.
Elemental Shift reduces the Cooldown of Frostfire Glide by 3s.
Remaining still for 1s creates a Mana Rift around you that generates Mana every 1s. Leaving the Mana Rift destroys it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 40%.
Heal for 10 every time you Heal an ally with Moonlight.
Regenerate 2% Moonlight every 1s while not using Moonlight.
Generate 4% Moonlight for each enemy hit with Light Bow.
Regenerate 10% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Reduce the Cooldown of Conviction by 0.6s after using Reckoning.
Heal for 225 after activating Conviction.
Reduce the Cooldown of Conviction by 1.2000000000000002s.
Reduce the damage you take by 12% for 2s after activating Conviction.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.