This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 120.
Generate 3 Ammo for each enemy hit with Blast Back.
Generate 4% Ultimate Charge after hitting your coin.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Increase your maximum Ammo by 1.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 120.
Generate 3 Ammo for each enemy hit with Blast Back.
Generate 4% Ultimate Charge after hitting your coin.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Increase your maximum Ammo by 1.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 20 Ammo after activating Shadow Step.
Increase your maximum Health by 150.
Increase your maximum Ammo by 15.
Heal for 120 after activating Shadow Step.
Generate 20% Energy after falling to or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 20 Ammo after activating Shadow Step.
Increase your maximum Health by 150.
Increase your maximum Ammo by 15.
Heal for 120 after activating Shadow Step.
Generate 20% Energy after falling to or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 20 Ammo after activating Shadow Step.
Increase your maximum Health by 150.
Increase your maximum Ammo by 15.
Heal for 120 after activating Shadow Step.
Generate 20% Energy after falling to or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 120.
Generate 3 Ammo for each enemy hit with Blast Back.
Generate 4% Ultimate Charge after hitting your coin.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Increase your maximum Ammo by 1.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 120.
Generate 3 Ammo for each enemy hit with Blast Back.
Generate 4% Ultimate Charge after hitting your coin.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Increase your maximum Ammo by 1.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 120.
Generate 3 Ammo for each enemy hit with Blast Back.
Generate 4% Ultimate Charge after hitting your coin.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Increase your maximum Ammo by 1.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed during Soar by 21%.
Increase the duration of Soar by 1.6500000000000001s.
Reduce the Cooldown of Soar by 60% after getting an Elimination
Increase the distance traveled by Blink by 18%.
Heal for 90 after using Blink.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 120.
Generate 3 Ammo for each enemy hit with Blast Back.
Generate 4% Ultimate Charge after hitting your coin.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Increase your maximum Ammo by 1.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 120.
Generate 3 Ammo for each enemy hit with Blast Back.
Generate 4% Ultimate Charge after hitting your coin.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Increase your maximum Ammo by 1.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 120.
Generate 3 Ammo for each enemy hit with Blast Back.
Generate 4% Ultimate Charge after hitting your coin.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Increase your maximum Ammo by 1.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 120.
Generate 3 Ammo for each enemy hit with Blast Back.
Generate 4% Ultimate Charge after hitting your coin.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Increase your maximum Ammo by 1.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 120.
Generate 3 Ammo for each enemy hit with Blast Back.
Generate 4% Ultimate Charge after hitting your coin.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Increase your maximum Ammo by 1.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed during Soar by 21%.
Increase the duration of Soar by 1.6500000000000001s.
Reduce the Cooldown of Soar by 60% after getting an Elimination
Increase the distance traveled by Blink by 18%.
Heal for 90 after using Blink.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed during Soar by 21%.
Increase the duration of Soar by 1.6500000000000001s.
Reduce the Cooldown of Soar by 60% after getting an Elimination
Increase the distance traveled by Blink by 18%.
Heal for 90 after using Blink.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the distance traveled by Blink by 18%.
Heal for 240 every 1s while Ice Block is active.
Heal for 90 after using Blink.
Generate 2 Ammo after activating Ice Block.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 120.
Generate 3 Ammo for each enemy hit with Blast Back.
Generate 4% Ultimate Charge after hitting your coin.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Increase your maximum Ammo by 1.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 120.
Generate 3 Ammo for each enemy hit with Blast Back.
Generate 4% Ultimate Charge after hitting your coin.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Increase your maximum Ammo by 1.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 120.
Generate 3 Ammo for each enemy hit with Blast Back.
Generate 4% Ultimate Charge after hitting your coin.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Increase your maximum Ammo by 1.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 120.
Generate 3 Ammo for each enemy hit with Blast Back.
Generate 4% Ultimate Charge after hitting your coin.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Increase your maximum Ammo by 1.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 120.
Generate 3 Ammo for each enemy hit with Blast Back.
Generate 4% Ultimate Charge after hitting your coin.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Increase your maximum Ammo by 1.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 120.
Generate 3 Ammo for each enemy hit with Blast Back.
Generate 4% Ultimate Charge after hitting your coin.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Increase your maximum Ammo by 1.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 120.
Generate 3 Ammo for each enemy hit with Blast Back.
Generate 4% Ultimate Charge after hitting your coin.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Increase your maximum Ammo by 1.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 120.
Generate 3 Ammo for each enemy hit with Blast Back.
Generate 4% Ultimate Charge after hitting your coin.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Increase your maximum Ammo by 1.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.