This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Recharge by 1.2000000000000002s.
Reduce the Cooldown of Nullify by 5s.
Gain a 400-Health Shield after activating Nullify.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase your maximum Health by 300.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Healing Totem by 2.4s after activating Ghost Walk.
Increase the duration of Healing Totem by 1s.
Increase the Health of Healing Totem by 300.
Increase the deploy range of Healing Totem by 30%.
Increase your Movement Speed while using Ghost Walk by 20%.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grappling Hook by 2s after activating Explosive Dodge.
(223153) Increase the pull strength of Grappling Hook by 5%.
Reduce the cooldown of Explosive Dodge by 2s after activating Grappling Hook.
Increase your maximum Health by 250.
Heal for 10% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Recharge by 1.2000000000000002s.
Reduce the Cooldown of Nullify by 5s.
Gain a 400-Health Shield after activating Nullify.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase your maximum Health by 300.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% during Recharge and for 3s after it ends.
Reduce the Cooldown of Nullify by 5s.
Gain a 400-Health Shield after activating Nullify.
Increase the Movement Speed of your Protection target by 20% for 2s.
Increase your maximum Health by 450.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% during Recharge and for 3s after it ends.
Reduce the Cooldown of Nullify by 5s.
Gain a 400-Health Shield after activating Nullify.
Increase the Movement Speed of your Protection target by 20% for 2s.
Increase your maximum Health by 450.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 420.
When a Turret is destroyed, reduce your active Cooldowns by 10%.
Increase your maximum Health by 600.
Heal for 100 every 1s while standing near any of your Turrets.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 7%.
Reduce your damage taken by 5% for 3s after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 75.
Increase your maximum Health by 600.
Reduce the time it takes to spin up your Hellfire Gatling by 16%.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal your Illusions for 20% of their maximum Health after activating Shatter.
Heal for 39% of the damage dealt by Shatter.
Increase the duration of your Illusions by 4s.
Reduce your active Cooldowns by 4s after getting an Elimination.
Increase the Movement Speed of Illusions by 24% during Shatter.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Illusion.
Increase your maximum Health by 50.
Increase the duration of your Illusions by 5s.
Reduce your active Cooldowns by 4s after getting an Elimination.
Increase the Movement Speed of Illusions by 24% during Shatter.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 40%.
Heal for 30 every time you Heal an ally with Moonlight.
Reset the Cooldown of Lunar Leap after dropping to or below 15% Health.
Increase allies' Movement Speed by 6% while they are being Healed by Moonlight.
Increase your maximum Health by 250.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 40%.
Heal for 30 every time you Heal an ally with Moonlight.
Reset the Cooldown of Lunar Leap after dropping to or below 15% Health.
Increase allies' Movement Speed by 6% while they are being Healed by Moonlight.
Increase your maximum Health by 250.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 7%.
Reduce your damage taken by 5% for 3s after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 75.
Increase your maximum Health by 600.
Reduce the time it takes to spin up your Hellfire Gatling by 16%.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 7%.
Reduce your damage taken by 5% for 3s after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 75.
Increase your maximum Health by 600.
Reduce the time it takes to spin up your Hellfire Gatling by 16%.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 420.
When a Turret is destroyed, reduce your active Cooldowns by 10%.
Increase your maximum Health by 600.
Heal for 100 every 1s while standing near any of your Turrets.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 7%.
Reduce your damage taken by 5% for 3s after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 75.
Increase your maximum Health by 600.
Reduce the time it takes to spin up your Hellfire Gatling by 16%.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.