This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 900.
Lower your gravity and increase your air control by 10% while firing your Light Bow.
Increase your maximum Moonlight capacity by 24%.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
Heal for 40 every time you Heal an ally with Moonlight.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Regenerate 10 Ammo every 0.5s for 0.5s after using Projection.
Increase the Healing you do by 5% while at or below 70% Health.
Increase the Movement Speed of any ally Marked by Mark of Fate by 15%.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 225 Shield after using Protection.
Heal for 225 after activating Recharge.
Gain a 300-Health Shield after activating Nullify.
Reduce the Cooldown of Recharge by 2s.
Increase your Movement Speed by 10% during Recharge and for 3s after it ends.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Healing Potion by 0.4s after hitting an enemy with your weapon.
Heal for 180 every 1s while Weightless is active.
Reduce the Cooldown of Healing Potion by 2.4s for each ally it hits.
Increase the radius of Healing Potion by 24%.
Reduces the Cooldown of Weightless by 0.6s.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your Movement Speed by 11% for 3s after hitting at least one enemy with Detonate.
Increase your maximum Ammo by 3.
Increase the effect of Poppy Bomb’s Knockback by 45% and cause Poppy Bomb to explode on contact with any surface.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel speed of Deadly Momentum by 32%.
Each stack of Sharp Momentum Heals you for 120 after it expires.
Generate 3 Ammo after hitting at least one enemy with Rogue's Tempo.
Increase the travel distance of Deadly Momentum by 15%.
Increase the size of the reactivation whirl of Deadly Momentum by 24%.
The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce your damage taken by 8% for 3s after landing with Shatterfall.
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Reduce the damage required to generate a Calamity Blast charge by 300.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 140 for each enemy hit with Reckoning.
Increase your maximum Health by 150.
Heal for 20 for every percentage point of Ire consumed by abilities.
Using an ability above Ire threshold Heals you for 300.
Increase the time until Ire starts to decay by 1s.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 after using Blink.
Heal for 240 every 1s while Ice Block is active.
Increase your Movement Speed by 20% for 4s after Ice Block ends.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase your Movement Speed by 30% for 2s after using Blink.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 18% while your Bulwark is active.
Increase the recharge rate of your Bulwark by 18%.
Increase your Movement Speed by 16% for 3s after activating Battle Shout.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for an additional 160 after activating Battle Shout.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel speed of Deadly Momentum by 32%.
Each stack of Sharp Momentum Heals you for 120 after it expires.
Generate 3 Ammo after hitting at least one enemy with Rogue's Tempo.
Increase the travel distance of Deadly Momentum by 15%.
Increase the size of the reactivation whirl of Deadly Momentum by 24%.
The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 900.
Lower your gravity and increase your air control by 10% while firing your Light Bow.
Increase your maximum Moonlight capacity by 24%.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
Heal for 40 every time you Heal an ally with Moonlight.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Increase your Movement Speed by 20% for 3s after using Charge.
Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.
Gain a 150-Health Shield for 3s after you use Charge.
Increase your Movement Speed by 16% for 3s after hitting an enemy with Fireball.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 100 health.
Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.
Consuming Darkness stacks Heals you for an additional 40 per stack.
Increase your Movement Speed by 20% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.2000000000000002s after activating Tendril.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 900.
Lower your gravity and increase your air control by 10% while firing your Light Bow.
Increase your maximum Moonlight capacity by 24%.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
Heal for 40 every time you Heal an ally with Moonlight.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 900.
Lower your gravity and increase your air control by 10% while firing your Light Bow.
Increase your maximum Moonlight capacity by 24%.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
Heal for 40 every time you Heal an ally with Moonlight.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Spawn an Illusion with 60% Health when you swap to the spot of a dead Illusion.
Reduce the Cooldown of Shatter by 2s.
Increase the Health of each of your Illusions by 300.
Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.
Reduce the Cooldown of Dimensional Link by 3.75s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel speed of Deadly Momentum by 32%.
Each stack of Sharp Momentum Heals you for 120 after it expires.
Generate 3 Ammo after hitting at least one enemy with Rogue's Tempo.
Increase the travel distance of Deadly Momentum by 15%.
Increase the size of the reactivation whirl of Deadly Momentum by 24%.
Increase the Range and Damage of War, but decrease its rate of fire. War's attacks now deal an additional 20% damage to each enemy hit for each enemy hit in total with your attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 every 1s while Spirit Linked to an ally.
Linking to a new target reduces all your Cooldowns by 0.4s.
After taking -250 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Reduce the Cooldown of your next Chain Heal by 0.4s after hitting an enemy with Sigil. This effect stacks.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce damage taken by 12% for 2.5s after Ricochet is deployed.
Increase your Movement Speed by 15% for 4s after getting a Killing Blow or Elimination.
Increase your Ultimate charge rate by 6%.
Increase your Movement Speed by 12% for 2.5s after activating Blast Back.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 40% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Increase your maximum acid capacity by 16%.
Reduce your acid consumption by 90% for 1.2000000000000002s after swapping into Planted Form.
Gain a 240-Health Shield for 2s after swapping into Travel Form.
Increase your Movement Speed by 20% for 3s after swapping into Travel Form.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel speed of Deadly Momentum by 32%.
Each stack of Sharp Momentum Heals you for 120 after it expires.
Generate 3 Ammo after hitting at least one enemy with Rogue's Tempo.
Increase the travel distance of Deadly Momentum by 15%.
Increase the size of the reactivation whirl of Deadly Momentum by 24%.
The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.