This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s while Prowl is active.
Increase your Movement Speed by 20% for 3s after using Pounce.
Increase your Movement Speed by 20% for 4s after getting a Killing Blow or Elimination.
Reduce the Cooldown of Pounce by 2.5s.
Heal for an additional 320 with Nine Lives.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 10%.
Heal for 120 every 1s while Prowl is active.
Heal for an additional 240 with Nine Lives.
Heal for 210 after using Pounce.
Reduce the Cooldown of Pounce by 2.5s.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 300.
Increase the duration of Siege Shield by 1.2s.
Reduce the Cooldown of Siege Shield by 5s for each enemy hit with Kinetic Burst.
Reduce the Cooldown of Siege Shield by 1.6s.
Gain 40% Lifesteal.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 140 every 1s while channeling Restore Soul.
Heal for 150 every 1s while using Shadow Travel.
Increase your Movement Speed by 24% while Shadow Travel is active.
Reduce the cast time of Shadow Travel by 30%.
Reduce the Cooldown of Rend Soul by 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 10%.
Heal for 120 every 1s while Prowl is active.
Heal for an additional 240 with Nine Lives.
Heal for 210 after using Pounce.
Reduce the Cooldown of Pounce by 2.5s.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 20%.
Generate 10% Moonlight for each enemy hit with Light Bow.
Heal for 50 every time you Heal an ally with Moonlight.
Lower your gravity and increase your air control by 10% while firing your Light Bow.
Increase your maximum Moonlight capacity by 24%.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty of Scope by 80%.
Increase the area that Flare will Reveal enemies by 20%.
Increase your Reload Speed by 30% while Stealth is active.
Increase your Movement Speed by 40% for 2s after entering Stealth.
Heal for 200 after entering Stealth at or below 65% Health.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 16%.
Heal for 100 after hitting an enemy with Crippling Throw.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase the range of Vine by 20%.
Reduce the Cooldown of Blossom by 2s.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Pyre Strike by 30%.
Reduce the Cooldown of Wings of Wrath by 3s.
Increase the travel distance of Wings of Wrath by 30%.
Heal for 150 for each enemy hit with Wings of Wrath.
Heal for 210 over 3s after Healing an ally with Kindle Soul.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 for each enemy hit with Nade Launcher.
Increase the duration of Hunter's Mark by 2.4s.
Increase your Movement Speed by 8% for 4s after using Fire Bomb.
Increase your Movement Speed by 25% while Hunter's Mark is active.
Reduce your active Cooldowns by 30% after getting an Elimination.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 140 every 1s while channeling Restore Soul.
Heal for 150 every 1s while using Shadow Travel.
Increase your Movement Speed by 24% while Shadow Travel is active.
Reduce the cast time of Shadow Travel by 30%.
Reduce the Cooldown of Rend Soul by 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 10%.
Heal for 120 every 1s while Prowl is active.
Heal for an additional 240 with Nine Lives.
Heal for 210 after using Pounce.
Reduce the Cooldown of Pounce by 2.5s.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Envelop by 1.5s.
Increase your maximum Health by 50.
Increase your maximum Ammo by 4.
Reduce the damage done by any enemy you are linked to with Spirit Link by 16%.
Linking to a new target reduces all your Cooldowns by 0.30000000000000004s.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.