This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 100%.
Activating Oppressor Mine generates 3 Ammo.
Heal for 6% of your maximum Health after Teleporting with Transporter.
Reduce the Cooldown of Oppressor Mine by 4.8s.
Increase your maximum Health by 200.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 100%.
Activating Oppressor Mine generates 3 Ammo.
Heal for 6% of your maximum Health after Teleporting with Transporter.
Reduce the Cooldown of Oppressor Mine by 4.8s.
Increase your maximum Health by 200.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 100%.
Activating Oppressor Mine generates 3 Ammo.
Heal for 6% of your maximum Health after Teleporting with Transporter.
Reduce the Cooldown of Oppressor Mine by 4.8s.
Increase your maximum Health by 200.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 70 for each enemy hit with Reckoning.
Heal for 75 after activating Conviction.
Using an ability above Ire threshold Heals you for 300.
Heal for 20 for every percentage point of Ire consumed by abilities.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 20%.
Increase your Healing received by 5% while at or below 50% Health.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 0.6s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 300.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Ultimate Health pool by 1000.
Reduce the Cooldown of Hardening by 0.3s after hitting an enemy with Piercing Quills.
Generate 2% of your maximum acid after hitting an enemy with Piercing Quills.
Gain 40% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Reduce the duration and effectiveness of Crowd Control by 20%.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 100%.
Activating Oppressor Mine generates 3 Ammo.
Heal for 6% of your maximum Health after Teleporting with Transporter.
Reduce the Cooldown of Oppressor Mine by 4.8s.
Increase your maximum Health by 200.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 20%.
Increase your Healing received by 5% while at or below 50% Health.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 0.6s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 300.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Activating Oppressor Mine generates 3 Ammo.
Reduce the Cooldown of Oppressor Mine by 1.2s.
Heal for 30% of your maximum Health after Teleporting with Transporter.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dead Zone by 4s.
Increase your Movement Speed by 8% when Out of Combat.
Increase the duration of Dead Zone by 0.6s.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Reduce your active Cooldowns by 40% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 20%.
Increase your Healing received by 5% while at or below 50% Health.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 0.6s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 300.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Activating Oppressor Mine generates 3 Ammo.
Reduce the Cooldown of Oppressor Mine by 1.2s.
Heal for 30% of your maximum Health after Teleporting with Transporter.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 20%.
Increase your Healing received by 5% while at or below 50% Health.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 0.6s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 300.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 20%.
Increase your Healing received by 5% while at or below 50% Health.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 0.6s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 300.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 100%.
Activating Oppressor Mine generates 3 Ammo.
Heal for 6% of your maximum Health after Teleporting with Transporter.
Reduce the Cooldown of Oppressor Mine by 4.8s.
Increase your maximum Health by 200.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Healing Potion by 0.5s after hitting an enemy with your weapon.
Increase your jump speed by an additonal 10% while using Weightless.
Increase the duration of Explosive Flask's Slow by 0.25s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase the radius of Healing Potion by 40%.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 20%.
Increase your Healing received by 5% while at or below 50% Health.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 0.6s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 300.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dead Zone by 4s.
Increase your Movement Speed by 8% when Out of Combat.
Increase the duration of Dead Zone by 0.6s.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Reduce your active Cooldowns by 40% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 100%.
Activating Oppressor Mine generates 3 Ammo.
Heal for 6% of your maximum Health after Teleporting with Transporter.
Reduce the Cooldown of Oppressor Mine by 4.8s.
Increase your maximum Health by 200.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while standing in Warder's Field.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase your Reload Speed by 12% while Earthen Guard is active.
Reduce the Cooldown of Warder's Field by 4s.
Increase your maximum Health by 600.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 20%.
Increase your Healing received by 5% while at or below 50% Health.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 0.6s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 300.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 100%.
Activating Oppressor Mine generates 3 Ammo.
Heal for 6% of your maximum Health after Teleporting with Transporter.
Reduce the Cooldown of Oppressor Mine by 4.8s.
Increase your maximum Health by 200.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 20%.
Increase your Healing received by 5% while at or below 50% Health.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 0.6s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 300.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while standing in Warder's Field.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase your Reload Speed by 12% while Earthen Guard is active.
Reduce the Cooldown of Warder's Field by 4s.
Increase your maximum Health by 600.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.