This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Chain range of Shock Pulse by 32%.
Increase your Ammo regeneration speed by 24%.
Increase your Movement Speed by 18% for 3s after hitting an enemy with Shock Pulse.
Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.
Heal for 120 for each enemy hit with Shock Pulse.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 32% after getting an Elimination.
Heal for 75 every 1s while standing in Dead Zone.
Reduce the Cooldown of Flutter by 1.2s.
Increase your maximum Health by 200.
Reduce your damage taken by 20% for 3s after activating Flutter.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Flutter by 2.4s.
Reduce your damage taken by 20% for 3s after activating Flutter.
Increase your maximum Health by 100.
Generate 2 Ammo after activating Flutter.
Reduce your active Cooldowns by 24% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Flutter by 2.4s.
Heal for 75 every 1s while standing in Dead Zone.
Reduce your damage taken by 20% for 3s after activating Flutter.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 40% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 80%.
Increase your Movement Speed while in Sniper Mode by 100%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Increase the number of targets affected by Oppressor Mines by 2.
Reduce the Cooldown of Oppressor Mine by 4.8s.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 32% after getting an Elimination.
Heal for 75 every 1s while standing in Dead Zone.
Reduce the Cooldown of Flutter by 1.2s.
Increase your maximum Health by 200.
Reduce your damage taken by 20% for 3s after activating Flutter.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 32% after getting an Elimination.
Heal for 75 every 1s while standing in Dead Zone.
Reduce the Cooldown of Flutter by 1.2s.
Increase your maximum Health by 200.
Reduce your damage taken by 20% for 3s after activating Flutter.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 32% after getting an Elimination.
Heal for 75 every 1s while standing in Dead Zone.
Reduce the Cooldown of Flutter by 1.2s.
Increase your maximum Health by 200.
Reduce your damage taken by 20% for 3s after activating Flutter.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Flutter by 2.4s.
Heal for 75 every 1s while standing in Dead Zone.
Reduce your damage taken by 20% for 3s after activating Flutter.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 40% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Flutter by 2.4s.
Heal for 75 every 1s while standing in Dead Zone.
Reduce your damage taken by 20% for 3s after activating Flutter.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 40% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 32% after getting an Elimination.
Heal for 75 every 1s while standing in Dead Zone.
Reduce the Cooldown of Flutter by 1.2s.
Increase your maximum Health by 200.
Reduce your damage taken by 20% for 3s after activating Flutter.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Flutter by 2.4s.
Heal for 75 every 1s while standing in Dead Zone.
Reduce your damage taken by 20% for 3s after activating Flutter.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 40% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 32% after getting an Elimination.
Heal for 75 every 1s while standing in Dead Zone.
Reduce the Cooldown of Flutter by 1.2s.
Increase your maximum Health by 200.
Reduce your damage taken by 20% for 3s after activating Flutter.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Flutter by 2.4s.
Heal for 75 every 1s while standing in Dead Zone.
Reduce your damage taken by 20% for 3s after activating Flutter.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 40% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 50%.
Increase your Movement Speed by 12% for 3s after hitting an enemy with Shock Pulse.
Increase the Chain range of Shock Pulse by 16%.
Increase your Ammo regeneration speed by 48%.
Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Flutter by 2.4s.
Heal for 75 every 1s while standing in Dead Zone.
Reduce your damage taken by 20% for 3s after activating Flutter.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 40% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 360 every 1s while Shield is active and you are at or below 35% Health.
Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.
Reduce the Cooldown of Shield by 1.6s. This card also increases the rate of Shield gain when using Aegis.
Increase your maximum Health by 600.
Increase your Movement Speed by 24% while using Shield.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Chain range of Shock Pulse by 32%.
Increase your Ammo regeneration speed by 24%.
Increase your Movement Speed by 18% for 3s after hitting an enemy with Shock Pulse.
Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.
Heal for 120 for each enemy hit with Shock Pulse.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 50% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Generate 3% Power Siphon charge for each enemy hit with Massacre Axe.
Reduce the Movement Speed penalty during Power Siphon by 15%.
Generate 8% Power Siphon charge for each enemy hit with Calamity Blast.
Reduce the damage required to generate a Calamity Blast charge by 400.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for 150 every 1s while standing in Dead Zone.
Reduce the Cooldown of Flutter by 1.2s.
Increase your maximum Health by 200.
Reduce your damage taken by 20% for 3s after activating Flutter.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 32% for 2s after entering Smoke Screen.
Generate 4 Ammo after entering Smoke Screen. You must spend at least 4s out of Smoke Screen before this effect can apply again.
Reduce the Cooldown of Poison Bolts by 0.8s.
Reduce the Cooldown of Smoke Screen by 2s for each enemy hit by Poison Bolts.
Heal for 625 over 2s while in Smoke Screen.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Reduce your active Cooldowns by 1s after getting an Elimination.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Increase the duration of your Illusions by 4s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Explosive Flask by 3s.
Heal for 60 every 1s while Weightless is active.
Increase your jump speed by an additonal 10% while using Weightless.
Reduce your active Cooldowns by 24% after getting an Elimination.
Gain 50% Lifesteal against enemies Slowed by your Explosive Flask.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Chain range of Shock Pulse by 32%.
Increase your Ammo regeneration speed by 24%.
Increase your Movement Speed by 18% for 3s after hitting an enemy with Shock Pulse.
Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.
Heal for 120 for each enemy hit with Shock Pulse.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Flutter by 2.4s.
Heal for 75 every 1s while standing in Dead Zone.
Reduce your damage taken by 20% for 3s after activating Flutter.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 40% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.