This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 60 every 1s while Agility is active.
Generate 20% Energy after falling to or below 50% Health.
Increase the Movement Speed boost of Agility by 4%.
Regenerate 16 Ammo every 1s while Agility is active.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 for each use of Explosive Personality.
Increase the area of effect of all your explosions by 8%.
Increase your maximum Health by 250.
Increase the explosion radius of Hail of Bombs' explosives by 20%.
Increase your Air Control for 2s after using Explosive Personality by 40%.
Explosive damage sets enemies on fire for 0.3% of their maximum Health every 0.1s for 1.5s. Additional hits refresh the duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 60 every 1s while Agility is active.
Generate 20% Energy after falling to or below 50% Health.
Increase the Movement Speed boost of Agility by 4%.
Regenerate 16 Ammo every 1s while Agility is active.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Hitting enemies with Bladed Chakrams Heals you for 45.
Gain a 50-Health Shield for 3s after falling to or below 50% Health.
Gain a 60-Health Shield for 4s after activating Combat Trance.
Increase your maximum Health by 250.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 60 every 1s while Agility is active.
Generate 20% Energy after falling to or below 50% Health.
Increase the Movement Speed boost of Agility by 4%.
Regenerate 16 Ammo every 1s while Agility is active.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 60 every 1s while Agility is active.
Generate 20% Energy after falling to or below 50% Health.
Increase the Movement Speed boost of Agility by 4%.
Regenerate 16 Ammo every 1s while Agility is active.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 10% while at or below 40% Health.
Increase your Movement Speed by 32% while Rune of Travel is active.
Increase your maximum Health by 250
Reduce the cooldown of Rune of Travel by 1s.
Gain 15% Lifesteal while Overcharge is active.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 10% while at or below 40% Health.
Increase your Movement Speed by 32% while Rune of Travel is active.
Increase your maximum Health by 250
Reduce the cooldown of Rune of Travel by 1s.
Gain 15% Lifesteal while Overcharge is active.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 60 every 1s while Agility is active.
Generate 20% Energy after falling to or below 50% Health.
Increase the Movement Speed boost of Agility by 4%.
Regenerate 16 Ammo every 1s while Agility is active.
Generate 1 Energy for every 80 damage done with your Submachine Guns.