This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Heal for 60 every 1s while Spirit Linked to an ally.
Increase your maximum Health by 200.
Increase the maximum amount of damage mitigated by Envelop by 14%.
Increase your maximum Ammo by 6.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the damage you take by 8% for 3s after activating Tendril.
Generate 3% Ultimate charge for each enemy hit by Obliteration.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for an additional 240 with Nine Lives.
Reduce your damage taken by 5% while Prowl is active.
Heal for 200 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 10%.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the damage you take by 8% for 3s after activating Tendril.
Generate 3% Ultimate charge for each enemy hit by Obliteration.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Heal for 60 every 1s while Spirit Linked to an ally.
Increase your maximum Health by 200.
Increase the maximum amount of damage mitigated by Envelop by 14%.
Increase your maximum Ammo by 6.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the damage you take by 8% for 3s after activating Tendril.
Generate 3% Ultimate charge for each enemy hit by Obliteration.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the damage you take by 8% for 3s after activating Tendril.
Generate 3% Ultimate charge for each enemy hit by Obliteration.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase your Movement Speed by 5% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase the effect of the Knockback applied by Obliteration by 24% of its base value.
Generate 1% Ultimate charge for each enemy hit by Obliteration.
Heal for 300 for each enemy hit with Obliteration.
Tendril gains a second charge, but its Cooldown is increased by 2s.