This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 every 1s while Spirit Linked to an ally.
After taking -375 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Grant 0.34% Ultimate Charge to each player to which Chain Heal bounces.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Reduce the damage you take by 3% for 2s for each ally hit with Chain Heal. This effect stacks.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 every 1s while Spirit Linked to an ally.
After taking -375 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Grant 0.34% Ultimate Charge to each player to which Chain Heal bounces.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Reduce the damage you take by 3% for 2s for each ally hit with Chain Heal. This effect stacks.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 160 for each enemy hit by Heavy Blade.
Increase your maximum Ammo by 3.
Generate 2 Ammo after activating Combat Trance.
Heal for 135 every 1s while Combat Trance is active.
Reduce the Cooldown of Heavy Blade by 1.7999999999999998s.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 every 1s while Spirit Linked to an ally.
After taking -375 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Grant 0.34% Ultimate Charge to each player to which Chain Heal bounces.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Reduce the damage you take by 3% for 2s for each ally hit with Chain Heal. This effect stacks.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 every 1s while Spirit Linked to an ally.
After taking -375 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Grant 0.34% Ultimate Charge to each player to which Chain Heal bounces.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Reduce the damage you take by 3% for 2s for each ally hit with Chain Heal. This effect stacks.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 every 1s while Spirit Linked to an ally.
After taking -375 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Grant 0.34% Ultimate Charge to each player to which Chain Heal bounces.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Reduce the damage you take by 3% for 2s for each ally hit with Chain Heal. This effect stacks.
Increase the range of Chain Heal bounces by 40%.