This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pounce by 1s.
Increase the duration of Prowl by 2s.
Reduce your damage taken by 12% for 2s after using Pounce.
Increase the Movement Speed bonus while using Prowl by 20%.
Heal for 160 every 1s while Prowl is active.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pounce by 1s.
Increase the duration of Prowl by 2s.
Reduce your damage taken by 12% for 2s after using Pounce.
Increase the Movement Speed bonus while using Prowl by 20%.
Heal for 160 every 1s while Prowl is active.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of all your explosions by 6%.
Increase the base damage done to Shield and Deployables by your Cluster Grenade's explosions by 60.
Increase the travel speed of Hail of Bombs when deploying it by 15%.
Heal for 150 for each use of Explosive Personality.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Reduce the range of Hail of Bombs by 50%, concentrating the explosions in a smaller area, and reduce the Cooldown of Hail of Bombs by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pounce by 1s.
Increase the duration of Prowl by 2s.
Reduce your damage taken by 12% for 2s after using Pounce.
Increase the Movement Speed bonus while using Prowl by 20%.
Heal for 160 every 1s while Prowl is active.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pounce by 1s.
Increase the duration of Prowl by 2s.
Reduce your damage taken by 12% for 2s after using Pounce.
Increase the Movement Speed bonus while using Prowl by 20%.
Heal for 160 every 1s while Prowl is active.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of all your explosions by 6%.
Increase the base damage done to Shield and Deployables by your Cluster Grenade's explosions by 60.
Increase the travel speed of Hail of Bombs when deploying it by 15%.
Heal for 150 for each use of Explosive Personality.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Reduce the range of Hail of Bombs by 50%, concentrating the explosions in a smaller area, and reduce the Cooldown of Hail of Bombs by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Projectile Speed of Seedling by 18%.
Increase your Reload Speed by 15%.
Heal for 200 after activating Flutter.
Reduce the Cooldown of Seedling by 1s for each enemy hit by it.
Increase the duration of Dead Zone by 1.7999999999999998s.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pounce by 1s.
Increase the duration of Prowl by 2s.
Reduce your damage taken by 12% for 2s after using Pounce.
Increase the Movement Speed bonus while using Prowl by 20%.
Heal for 160 every 1s while Prowl is active.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pounce by 1s.
Increase the duration of Prowl by 2s.
Reduce your damage taken by 12% for 2s after using Pounce.
Increase the Movement Speed bonus while using Prowl by 20%.
Heal for 160 every 1s while Prowl is active.
Pounce Executes targets at or below 35% Health.