This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20 each time one of your base Turrets hits an enemy.
Reduce the Cooldown of Barricade by 1.2000000000000002s.
Increase the duration of Barricade by 0.6s.
Increase the Health of all your Turrets by 700.
Heal all of your Turrets for 450 every 1s while you are standing near them.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 25% Lifesteal while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 2s for each enemy hit by it.
Increase your maximum Ammo by 4.
Increase your Movement Speed by 50% while using Iron Sights.
Reduce your weapon recoil by 20% while using Iron Sights.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 100%.
Reduce scope-in and scope-out time by 40%.
Increase your Movement Speed by 54% for 2s after Teleporting with Transporter.
Hitting an enemy with a fully-charged Sniper Mode shot generates 4 Ammo.
Increase the number of targets affected by Oppressor Mines by 2.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.