This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the lateral movement of Death Wings by 24%.
Increase the Radius of Swarm by 2%, but increase its cost by {scale=3|3}%.
Hitting an enemy with Blood Hex will Reveal them to your team for 0.5s.
Increase Projectile Speed by 50%, but set your maximum Ammo to 2.
Increase vertical movement of Death Wings by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the lateral movement of Death Wings by 24%.
Increase the Radius of Swarm by 2%, but increase its cost by {scale=3|3}%.
Hitting an enemy with Blood Hex will Reveal them to your team for 0.5s.
Increase Projectile Speed by 50%, but set your maximum Ammo to 2.
Increase vertical movement of Death Wings by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the lateral movement of Death Wings by 24%.
Increase the Radius of Swarm by 2%, but increase its cost by {scale=3|3}%.
Hitting an enemy with Blood Hex will Reveal them to your team for 0.5s.
Increase Projectile Speed by 50%, but set your maximum Ammo to 2.
Increase vertical movement of Death Wings by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the lateral movement of Death Wings by 24%.
Increase the Radius of Swarm by 2%, but increase its cost by {scale=3|3}%.
Hitting an enemy with Blood Hex will Reveal them to your team for 0.5s.
Increase Projectile Speed by 50%, but set your maximum Ammo to 2.
Increase vertical movement of Death Wings by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 4 Ammo every 1s while using Hustle.
Reduce damage taken by 12% while using Hustle.
Reduce the cook time of Frag Grenade by 20%.
Increase your Movement Speed after deactivating Hustle by 30% for 1.5s.
Reduce the Cooldown of Frag Grenade by 0.8s every 1s while Hustle is active.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the lateral movement of Death Wings by 24%.
Increase the Radius of Swarm by 2%, but increase its cost by {scale=3|3}%.
Hitting an enemy with Blood Hex will Reveal them to your team for 0.5s.
Increase Projectile Speed by 50%, but set your maximum Ammo to 2.
Increase vertical movement of Death Wings by 20%.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the lateral movement of Death Wings by 24%.
Increase the Radius of Swarm by 2%, but increase its cost by {scale=3|3}%.
Hitting an enemy with Blood Hex will Reveal them to your team for 0.5s.
Increase Projectile Speed by 50%, but set your maximum Ammo to 2.
Increase vertical movement of Death Wings by 20%.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the lateral movement of Death Wings by 24%.
Increase the Radius of Swarm by 2%, but increase its cost by {scale=3|3}%.
Hitting an enemy with Blood Hex will Reveal them to your team for 0.5s.
Increase Projectile Speed by 50%, but set your maximum Ammo to 2.
Increase vertical movement of Death Wings by 20%.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Gain a 500-Health Shield for 3s after activating Ignition.
Each Soul Fragment gathered Heals you for 15.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Heal for 100 after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Gain a 300-Health Shield for 3s after activating Ignition.
Each Soul Fragment gathered Heals you for 15.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Heal for 100 after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your Movement Speed by 20%.
Increase the travel distance of Slither by 50%.
Reduce the Cooldown of Slither by 1.7999999999999998s.
Standing in your Gourd grants yourself and allies 8% Lifesteal.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your Movement Speed by 20%.
Increase the travel distance of Slither by 50%.
Reduce the Cooldown of Slither by 1.7999999999999998s.
Standing in your Gourd grants yourself and allies 8% Lifesteal.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your Movement Speed by 20%.
Increase the travel distance of Slither by 50%.
Reduce the Cooldown of Slither by 1.7999999999999998s.
Increase your movement speed by 8% for 3s after using Slither.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
Increase vertical movement of Death Wings by 25%.
Increase the Radius of Swarm by 10%, but increase its cost by {scale=3|3}%.
Increase Projectile Speed by 30%, but set your maximum Ammo to 2.
Increase the lateral movement of Death Wings by 6%.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your Movement Speed by 20%.
Increase the travel distance of Slither by 50%.
Reduce the Cooldown of Slither by 1.7999999999999998s.
Increase your movement speed by 8% for 3s after using Slither.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your Movement Speed by 20%.
Increase the travel distance of Slither by 50%.
Reduce the Cooldown of Slither by 1.7999999999999998s.
Increase your movement speed by 8% for 3s after using Slither.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your Movement Speed by 20%.
Increase the travel distance of Slither by 50%.
Reduce the Cooldown of Slither by 1.7999999999999998s.
Increase your movement speed by 8% for 3s after using Slither.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 450-Health Shield for 3s after activating Juggernaut.
Reduce your damage taken by 3% for 3s after activating Ignition.
Reduce the Cooldown of Ignition by 0.6s.
Gain a 500-Health Shield for 3s after activating Ignition.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your Movement Speed by 20%.
Increase the travel distance of Slither by 50%.
Reduce the Cooldown of Slither by 1.7999999999999998s.
Increase your movement speed by 8% for 3s after using Slither.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 75-health Shield for 3s after Slither ends.
Increase your Movement Speed by 12%.
Increase the Projectile Speed of Gourd by 40%.
Reduce the Cooldown of Gourd by 4s.
Increase the travel distance of Slither by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Standing in your Gourd grants yourself and allies 24% Lifesteal.
Increase your maximum Health by 50.
Increase the Projectile Speed of Gourd by 20%.
Reduce the Cooldown of Gourd by 4s.
Increase your Allies' and your Movement Speed by 20% while in your Gourd .
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your Movement Speed by 20%.
Increase the travel distance of Slither by 50%.
Reduce the Cooldown of Slither by 1.7999999999999998s.
Reduce the Cooldown of Gourd by 0.8s.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your Movement Speed by 20%.
Increase the travel distance of Slither by 50%.
Reduce the Cooldown of Slither by 1.7999999999999998s.
Reduce the Cooldown of Gourd by 0.8s.
Tossing your snake after reloading is faster and deals an additional 500 damage.