This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase your maximum Ammo by 4.
Increase your Movement Speed by 6% for 2.5s after activating Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Generate 2 Ammo for each enemy hit with Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Increase your maximum Health by 50.
Heal for 200 after activating Shadow Step.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Generate 30% Energy after falling to or below 50% Health.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 every 1s while using Void Grip.
Reduce the Cooldown of Void Grip by 6s.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase your maximum Health by 50.
Increase the range at which you can use Void Grip by 20%.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 22% while Billow is active.
Reduce the Cooldown of Billow by 28% after getting an Elimination.
Increase the travel distance of Whirl by 32%.
Reduce the Cooldown of Counter by 45% after successfully hitting an enemy with Counter.
Heal for 400 after using Counter.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Increase your maximum Health by 50.
Heal for 200 after activating Shadow Step.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Generate 30% Energy after falling to or below 50% Health.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 22% while Billow is active.
Reduce the Cooldown of Billow by 28% after getting an Elimination.
Increase the travel distance of Whirl by 32%.
Reduce the Cooldown of Counter by 45% after successfully hitting an enemy with Counter.
Heal for 400 after using Counter.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 450 every 1s while Shield is active and you are at or below 35% Health.
Heal for 200 for each enemy hit with Fireball.
Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.
Reduce your active Cooldowns by 20% after getting an Elimination.
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 450 every 1s while Shield is active and you are at or below 35% Health.
Heal for 200 for each enemy hit with Fireball.
Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.
Reduce your active Cooldowns by 20% after getting an Elimination.
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Increase your maximum Health by 50.
Heal for 200 after activating Shadow Step.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Generate 30% Energy after falling to or below 50% Health.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase your maximum Ammo by 4.
Increase your Movement Speed by 6% for 2.5s after activating Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Generate 2 Ammo for each enemy hit with Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 4.8s.
Increase the distance of each Nether Step dash by 20%.
Generate 2 Ammo after activating Nether Step.
Increase your Movement Speed by 20% for 3s after activating Nether Step.
Generate 3 Ammo after hitting an enemy with Defiance.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Increase your maximum Health by 50.
Heal for 200 after activating Shadow Step.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Generate 30% Energy after falling to or below 50% Health.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Increase your maximum Health by 50.
Heal for 200 after activating Shadow Step.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Generate 30% Energy after falling to or below 50% Health.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 22% while Billow is active.
Reduce the Cooldown of Billow by 28% after getting an Elimination.
Increase the travel distance of Whirl by 32%.
Reduce the Cooldown of Counter by 45% after successfully hitting an enemy with Counter.
Heal for 400 after using Counter.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 450 every 1s while Shield is active and you are at or below 35% Health.
Heal for 200 for each enemy hit with Fireball.
Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.
Reduce your active Cooldowns by 20% after getting an Elimination.
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase your maximum Ammo by 4.
Increase your Movement Speed by 6% for 2.5s after activating Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Generate 2 Ammo for each enemy hit with Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 600-Health Shield after dropping to or below 50% Health.
Reduce the Cooldown of Harpoon by 4.8s.
Heal for 210 for each enemy hit with Harpoon.
Heal for 100 after exiting a Shortcut.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 18%.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of your Distortion Field by 4%.
Reduce the time it takes to bring up Designated Sights by 10%.
Increase your maximum Health by 250.
Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.
Increase your maximum Ammo by 10.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Increase your maximum Health by 50.
Heal for 200 after activating Shadow Step.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Generate 30% Energy after falling to or below 50% Health.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 2s.
Reduce the Cooldown of Void Grip by 1.2s.
Increase your maximum Health by 50.
Heal for 120 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 20%.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 over 2s while in Smoke Screen.
You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.
Reduce the Cooldown of Hidden by 5s.
Increase the duration of Hidden by 2s.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 2s.
Reduce the Cooldown of Void Grip by 1.2s.
Increase your maximum Health by 50.
Heal for 120 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 20%.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce your damage taken by 20% while standing in Warder's Field.
Heal for 750 after activating Impasse.
Apply a Knockback of 300 to yourself after using Impasse underneath yourself.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 22% while Billow is active.
Reduce the Cooldown of Billow by 28% after getting an Elimination.
Increase the travel distance of Whirl by 32%.
Reduce the Cooldown of Counter by 45% after successfully hitting an enemy with Counter.
Heal for 400 after using Counter.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 450 every 1s while Shield is active and you are at or below 35% Health.
Heal for 200 for each enemy hit with Fireball.
Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.
Reduce your active Cooldowns by 20% after getting an Elimination.
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.