This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 when you use Envelop.
Reduce the Cooldown of Envelop by 0.8999999999999999s.
Using Envelop reduces your linked friendly target's Cooldowns by 12%.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Increase the maximum amount of damage mitigated by Envelop by 7%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Whirl by 40%.
Reduce the Cooldown of Billow by 28% after getting an Elimination.
Heal for 200 after using Counter.
Increase your Movement Speed by 11% while Billow is active.
Reduce the Cooldown of Whirl by 5s after using Billow.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 when you use Envelop.
Reduce the Cooldown of Envelop by 0.8999999999999999s.
Using Envelop reduces your linked friendly target's Cooldowns by 12%.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Increase the maximum amount of damage mitigated by Envelop by 7%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Whirl by 40%.
Reduce the Cooldown of Billow by 28% after getting an Elimination.
Heal for 200 after using Counter.
Increase your Movement Speed by 11% while Billow is active.
Reduce the Cooldown of Whirl by 5s after using Billow.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Whirl by 40%.
Reduce the Cooldown of Billow by 28% after getting an Elimination.
Heal for 200 after using Counter.
Increase your Movement Speed by 11% while Billow is active.
Reduce the Cooldown of Whirl by 5s after using Billow.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 when you use Envelop.
Reduce the Cooldown of Envelop by 0.8999999999999999s.
Using Envelop reduces your linked friendly target's Cooldowns by 12%.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Increase the maximum amount of damage mitigated by Envelop by 7%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Whirl by 40%.
Reduce the Cooldown of Billow by 28% after getting an Elimination.
Heal for 200 after using Counter.
Increase your Movement Speed by 11% while Billow is active.
Reduce the Cooldown of Whirl by 5s after using Billow.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 when you use Envelop.
Reduce the Cooldown of Envelop by 0.8999999999999999s.
Using Envelop reduces your linked friendly target's Cooldowns by 12%.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Increase the maximum amount of damage mitigated by Envelop by 7%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Increase the potency of Juggernaut's Knockup by 14%.
Heal for 600 for each champion hit by Juggernaut.
Reduce the Cooldown of Juggernaut by 2s after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Abyssal Fortress' Health by 400
Increase your maximum Health by 750.
Increase the Abyssal Rift's pulse area of effect by 24%.
Increase the max health damage of Royal Presence's Poison aura by 6%.
Increase the radius of Royal Presence's Poison aura by 60%.
Royal Presence's reactivation now only hits the first enemy in its path, and instead Roots them for 2.25s. Increase the Range of the reactivation by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Whirl by 40%.
Reduce the Cooldown of Billow by 28% after getting an Elimination.
Heal for 200 after using Counter.
Increase your Movement Speed by 11% while Billow is active.
Reduce the Cooldown of Whirl by 5s after using Billow.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Projectile Speed of Frost Bomb by 12%.
Heal for 150 after using Elemental Shift.
Increase the duration of FrostFire Glide by 1.5s.
Heal for 200 every 1s while using FrostFire Glide.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 1.7999999999999998s.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Rune of Travel by 2s.
Gain 30% Lifesteal while at or below 40% Health.
Gain 20% Lifesteal while Overcharge is active.
Increase the duration of Overcharge by 0.6000000000000001s.
Heal for 210 after activating Blitz Upper.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Increase the potency of Juggernaut's Knockup by 14%.
Heal for 600 for each champion hit by Juggernaut.
Reduce the Cooldown of Juggernaut by 2s after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 when you use Envelop.
Reduce the Cooldown of Envelop by 0.8999999999999999s.
Using Envelop reduces your linked friendly target's Cooldowns by 12%.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Increase the maximum amount of damage mitigated by Envelop by 7%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Dead Zone by 1.7999999999999998s.
Reduce your active Cooldowns by 16% after getting an Elimination.
Heal for 225 after using Seedling.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Reduce the Cooldown of Flutter by 1.2s.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 when you use Envelop.
Reduce the Cooldown of Envelop by 0.8999999999999999s.
Using Envelop reduces your linked friendly target's Cooldowns by 12%.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Increase the maximum amount of damage mitigated by Envelop by 7%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Heal for 100 for each enemy hit with Fireball.
Increase your maximum Health by 600.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blast Shot's explosion by 10%.
Reduce the Cooldown of Disengage by 3s.
Increase the distance traveled when using Dodge Roll by 40%.
Activating Dodge Roll heals you for 225.
Reduce the Cooldown of Blast Shot by 1.5s for each enemy it hits.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 15% Mana every 1s while using FrostFire Glide.
Heal for 200 every 1s while using FrostFire Glide.
FrostFire Glide travels 10% faster.
Increase the duration of FrostFire Glide by 1.5s.
Increase your maximum Health by 150.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 4s.
Increase your maximum Health by 300.
Increase the duration of Emitter by 2s.
Increase your Reload Speed by 30%.
Heal for 200 every 1s while Emitter is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of all your explosions by 6%.
Increase the explosion radius of Cluster Grenade's initial explosion by 24%.
Reduce the Cooldown of Explosive Personality by 12% after activating Hail of Bombs.
Reduce the Cooldown of Cluster Grenade by 0.30000000000000004s for each enemy hit by the initial and secondary explosions.
Heal for 90 for each use of Explosive Personality.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blast Shot's explosion by 10%.
Reduce the Cooldown of Disengage by 3s.
Increase the distance traveled when using Dodge Roll by 40%.
Activating Dodge Roll heals you for 225.
Reduce the Cooldown of Blast Shot by 1.5s for each enemy it hits.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Rune of Travel by 2s.
Gain 30% Lifesteal while at or below 40% Health.
Gain 20% Lifesteal while Overcharge is active.
Increase the duration of Overcharge by 0.6000000000000001s.
Heal for 210 after activating Blitz Upper.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of all your explosions by 6%.
Increase the explosion radius of Cluster Grenade's initial explosion by 24%.
Reduce the Cooldown of Explosive Personality by 12% after activating Hail of Bombs.
Reduce the Cooldown of Cluster Grenade by 0.30000000000000004s for each enemy hit by the initial and secondary explosions.
Heal for 90 for each use of Explosive Personality.