This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Emitter by 5s.
Heal for 50 every 1s while Emitter is active.
Reduce the Cooldown of Emitter by 4s.
Increase your Movement Speed while firing by 10%.
Gain a 450-Health Shield for 4s after dropping to or below 30% Health.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.