This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crouching Tigron by 1.2s.
Increase your maximum Ammo by 2.
Increase the jump strength of Crouching Tigron by 8%.
Generate 3% Ultimate charge every 1s while Combat Trance is active.
Heal for 225 every 1s while Combat Trance is active.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crouching Tigron by 1.2s.
Increase your maximum Ammo by 2.
Increase the jump strength of Crouching Tigron by 8%.
Generate 3% Ultimate charge every 1s while Combat Trance is active.
Heal for 225 every 1s while Combat Trance is active.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Reduce the Cooldown of Grappling Hook by 0.5s after activating Explosive Dodge.
Increase the distance traveled by Explosive Dodge by 5%.
Reduce your damage taken by 50% while latched to a wall after using Grappling Hook.
Reduce the cooldown of Explosive Dodge by 1.5s after activating Grappling Hook.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Increase the Healing you do by 5% while at or below 70% Health.
Increase your Movement Speed by 18% for 3s after activating Projection.
Gain a 390-Health Shield for 3s after dropping to or below 35% Health.
Mark of Fate now provides to its target an additional 20% of the Healing done to other allies with Abyssal Reconstruction.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 7% Ultimate charge after activating Dash once every -40s.
Generate 5% Ultimate charge for each enemy hit with your Ultimate.
Increase your base jump height by 150%.
Heal for -15 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Increase your Movement Speed by 10% for 2s after Dash ends.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 40% while latched to a wall after using Grappling Hook.
Heal for 30% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Increase the Area of Effect of Explosive Dodge bombs by 20%.
Increase the distance traveled by Explosive Dodge by 15%.
Reset the Cooldown of Grappling Hook after falling to or below 15% Health.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for -15 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Reduce the damage you take by 12% for 2s after activating Shadow Bombs.
Increase the range of Ambush by 30%.
Generate 7% Ultimate charge after activating Dash once every -40s.
Increase your base jump height by 90%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crouching Tigron by 1.2s.
Increase your maximum Ammo by 2.
Increase the jump strength of Crouching Tigron by 8%.
Generate 3% Ultimate charge every 1s while Combat Trance is active.
Heal for 225 every 1s while Combat Trance is active.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for -15 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Reduce the damage you take by 12% for 2s after activating Shadow Bombs.
Reduce the damage you take by 15% for 2s after Ambush ends. This applies to each Ambush in the chain.
Generate 7% Ultimate charge after activating Dash once every -24s.
Increase your base jump height by 150%.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty while drawing your Longbow by 100%.
Increase your Movement Speed by 3%.
Reduce the Cooldown of Withdraw by 1.2s.
Reduce the Cooldown of Rapid Shot by 1.2s.
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 25% for 2s.
Increase the rate at which your Longbow charges by 25%.