This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the speed Rift Slash travels at by 20%.
Reduce the Cooldown of Rift Slash by 0.6000000000000001s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Increase the trigger distance of Realm Breaker's bonus damage by 5 units.
Increase your maximum Health by 750.
Increase the radius of Royal Presence's Poison aura by 100%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing allies receive from Swarm by 20%, but increase its cost by {scale=4|4}%.
Reduce the Blood cost of Swarm by 5% while an ally is marked by Blood Hex.
Increase your ally's Movement Speed by 12% while they are marked by Blood Hex.
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of all your explosions by 2%.
Generate 1 ammo for every -200 explosive damage done.
Reduce the Cooldown of Cluster Grenade by 0.4s for each enemy hit by the initial and secondary explosions.
Increase the explosion radius of Cluster Grenade's initial explosion by 24%.
Increase your maximum Health by 250.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Reduce your active Cooldowns by 4s after getting an Elimination.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Increase the duration of your Illusions by 1s.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 150 health.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Tendril by 0.6s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing allies receive from Swarm by 20%, but increase its cost by {scale=4|4}%.
Reduce the Blood cost of Swarm by 5% while an ally is marked by Blood Hex.
Increase your ally's Movement Speed by 12% while they are marked by Blood Hex.
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 3s after hitting an enemy with Fireball.
Reduce the Cooldown of Fireball by 2.25s.
Increase your maximum Health by 150.
Reduce the Cooldown of Charge by 1.7999999999999998s after hitting an enemy with Fireball.
Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Heal for 140 every 1s while Earthen Guard is active.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Earthen Guard by 2.5s.
Generate 2 Ammo after activating Warder's Field.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.
Increase your maximum Health by 250.
Increase your maximum Ammo by 2.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Reduce the damage you take by 3% for 2s for each ally hit with Chain Heal. This effect stacks.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20%.
Increase the travel distance of Slither by 10%.
Increase your maximum Health by 50.
Increase your Healing received by 32% while at or below 50% Health.
Increase your movement speed by 32% for 3s after using Slither.
Tossing your snake after reloading is faster and deals an additional 500 damage.