This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% while in Automatic fire mode.
Generate 15 Ammo after activating Explosive Dodge.
Reduce the Cooldown of Grappling Hook by 0.5s after activating Explosive Dodge.
Increase the distance traveled by Explosive Dodge by 5%.
Increase your Reload Speed by 25%.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% while in Automatic fire mode.
Generate 15 Ammo after activating Explosive Dodge.
Reduce the Cooldown of Grappling Hook by 0.5s after activating Explosive Dodge.
Increase the distance traveled by Explosive Dodge by 5%.
Increase your Reload Speed by 25%.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 after activating Nether Step.
Increase the distance of each Nether Step dash by 25%.
Hitting a player with Revolver Heals you for 30.
Reduce the Cooldown of Nether Step by 4.8s after hitting an enemy with Defiance.
Generate 1% Ultimate charge after hitting at least one enemy with Defiance.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 after activating Nether Step.
Increase the distance of each Nether Step dash by 25%.
Hitting a player with Revolver Heals you for 30.
Reduce the Cooldown of Nether Step by 4.8s after hitting an enemy with Defiance.
Generate 1% Ultimate charge after hitting at least one enemy with Defiance.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 after activating Nether Step.
Increase the distance of each Nether Step dash by 25%.
Hitting a player with Revolver Heals you for 30.
Reduce the Cooldown of Nether Step by 4.8s after hitting an enemy with Defiance.
Generate 1% Ultimate charge after hitting at least one enemy with Defiance.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 after activating Nether Step.
Increase the distance of each Nether Step dash by 25%.
Hitting a player with Revolver Heals you for 30.
Reduce the Cooldown of Nether Step by 4.8s after hitting an enemy with Defiance.
Generate 1% Ultimate charge after hitting at least one enemy with Defiance.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% while in Automatic fire mode.
Generate 15 Ammo after activating Explosive Dodge.
Reduce the Cooldown of Grappling Hook by 0.5s after activating Explosive Dodge.
Increase the distance traveled by Explosive Dodge by 5%.
Increase your Reload Speed by 25%.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 18% for 2s after activating Shadow Bombs.
Heal for -22.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Generate 7% Ultimate charge after activating Dash once every -24s.
Increase your Movement Speed by 25% for 2s after Dash ends.
Heal for 70 after activating Ambush. This applies to each Ambush in the chain.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 18% for 2s after activating Shadow Bombs.
Heal for -22.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Generate 7% Ultimate charge after activating Dash once every -24s.
Increase your Movement Speed by 25% for 2s after Dash ends.
Heal for 70 after activating Ambush. This applies to each Ambush in the chain.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 18% for 2s after activating Shadow Bombs.
Heal for -22.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Generate 7% Ultimate charge after activating Dash once every -24s.
Increase your Movement Speed by 25% for 2s after Dash ends.
Heal for 70 after activating Ambush. This applies to each Ambush in the chain.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 after activating Nether Step.
Increase the distance of each Nether Step dash by 25%.
Hitting a player with Revolver Heals you for 30.
Reduce the Cooldown of Nether Step by 4.8s after hitting an enemy with Defiance.
Generate 1% Ultimate charge after hitting at least one enemy with Defiance.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% while in Automatic fire mode.
Generate 15 Ammo after activating Explosive Dodge.
Reduce the Cooldown of Grappling Hook by 0.5s after activating Explosive Dodge.
Increase the distance traveled by Explosive Dodge by 5%.
Increase your Reload Speed by 25%.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%